Lately I've been following tutorials and doing small exercises to improve my understanding of topology and edge flow. Put what I learnt to use in this project, focusing on making several extrusions on an object without having too many edge loops run around it. Also cut down the tri-count of the low poly by getting rid of anything that wasn't needed to hold its shape so it wasn't just the high poly without the bevels and supporting edges.
Tri-Count - 2,715
Modelled in Blender
Textured Substance Painter
- Alphas made in Photoshop
Rendered in Unreal Engine 4
Feedback is welcome
Low Poly
High Poly
References
Dylan_Koroivatu




crowlena

crowlena

Ruz




Thank youTits said:Looking pretty cool already!




Joopson said:Working on my first real stylized project-- at the stage where I'm struggling about where to go, but here's what it is thus far. (Based on a concept by Vahid Dousti)
iam717