pxgeek said:Hey @jwoelper , great to see you here...welcome to Polycount!Thanks so much making this handy tool that makes it super convenient to inspect textures without having to load up a game engine.
In lieu of a Git account, here are some issues I've come across after using it for a bit:-Drag and drop is broken for me. It will throw up and "unsupported file!" for tga and jpegs. It seems it's file extensions with caps are the offenders (.JPG errors but .jpg/.jpeg works)
-I get flickering borders when using the tiling preview
-Related to drag and drop; it would be great to be able to spawn a clone or new window from the current one (and with hotkey)
-I might be missing something, but I can't see anywhere info on the bit depth (bpc)?
It's been for a while when last time I posted my art.
The personal project from 2022 when I was learning Marvelous designer. Focused on detailed texturing and shading to bring out her mystical, gritty look 🙂
Here are some screenshots, the rest you can find on my artstation: https://www.artstation.com/artwork/3EqnZE
zetheros said:i just realized how easy it would be to install a backdoor crypto miner on every digital artist's machine. Thanks for the awesome image viewer @jwoelper !