
image source: https://capcom.fandom.com/wiki/Sodom

Alemja
Hey , thanks a lot for the feedback,it's really solid, and I appreciate it a lot.zetheros said:spend more time establishing primary forms. The proportions seem to be off; try making the head smaller and the shoulders broader. Don't render the face, the darkness inside the visor of the concept is intentional. Not all edges are rolled; you can remove the rolled edges in the breathing holes and the edges of the cheek plates that are touching the visor. Rolled edges are for protecting the user and providing rigidity. Add the same trim that's on the pauldron to the helmet and cuirass to be consistent. Less scratches; steel is tough.plates will not articulate here, they'll be stopped by the haute guard.Use primary references and learn armour anatomy & how it meshes with the human anatomy. https://drive.google.com/file/d/1EufuojmrfDd7o6PcjAMnvHaX7_w_EJTf/view?usp=sharing
go for it you. I Think Lefix left the building!Nuclear Angel said:I really like this Idea for a fun forum game! So now I guess it is up to lefix then to make a new thread?
wirrexx
Fabi_G

Eric Chadwick
Finally a bit more progress on this guy. atm still all plain colors blocks, a few simple tiling extures, did some basic phong shading fake on top of the unreal shading to pop the triangulation some more.
Not even sure this is the right thread, because it's only pseudo low lowpoly
6k in total right now but a fair bit of wastage to get some things in there

started on a weapon to get into the groove



zetheros
