Does anyone have any tips for how to go about straightening organic UVs so they're easier to paint on in a 2D program? I've attached an example of hands and arms that have had the fingers straightened out. I can't seem to reproduce this myself in Maya. My character's hands fingers want to stretch away from eachother.
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All techniques shown here:
https://www.youtube.com/watch?v=s_KLbTUdKms
and no, pinning does not do the same job. as pinning makes sure verts do not move at all. But i want them to move, just in a way that they can balance themselves out.
There is actually a tool called Merge UV's, but :