Hey Everyone!
I am working on a game ready stylized character for my portfolio, I am almost done with the highpoly of the character (both ZBrush viewport capture and EEVEE test render are shared). The concept art is by
Márcio Vieira. After completing the highpoly I plan to start creating the lowpoly (aiming for around 30k tris), and then texture in substance painter (my goal is 4 texture sets at max with 2048 resolution).
I also plan to model her little robot companion. I haven't really figured out how to make pockets with depth which can also be baked cleanly and are game ready.
I aim to have a optimized character with a nice presentation that would be a decent piece that showcases my skills for my portfolio. Any and all feedback is welcome!
Concept Art

ZBrush Viewport

Blender Render