UPDATE: 6/27/10... DONE!
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Don't forget Proggie!
Well.. I have been away for the last 4-5 days on a crazy job interview trip.. but I definitely want to try and compete in this contest. I am jetlagged right now but I have concepted a really quick sketch of some basic ideas.. with a bit of reference material I am using.
Class Selection:
The Pyro
My Theme:
'The Gas Man'
I always considered the Pyro to be a little bit nutty, so for my theme I chose to do a gas station service man. Humble, 1950s gas station attendant by day, crazy pyromaniac by night... the smell of fresh gas fumes and the squeal of a squeegee on window is just what this once humble service man loves the most.
3 Items:(Official Names will be determined later)
1. The Attendant (HAT ITEM) - hat and a bowtie together in a 1950's gas station attendant's style.
2. The De-Greaser (PRIMARY WEAPON ITEM) - old school 50s gas pump handle attached together with an old gas-can or something along those lines. The barrel will be crafted from an old WW2 style stove burner and some other gas station items such as a metal funnel. The underside will be attached an old school fire extinguisher. The compression blast will now eject CO2 particles and icey gas instead of the standard air blast, thus helping to further extinguish teammates and deflect rockets. I still haven't completely worked out the entire style of the flamethrower yet... I'll concept that out next.
3. The Powerjack (MELEE WEAPON ITEM) - antique automobile jack to lift up cars to replace spare tires. Packs a devastating punch with the weight of the car battery.
Replies
I have one tip for you though. I don't think your flamethrower should be designed too much around the C02 design since it could lower your chances of having it chosen. The rules also specifically state that you should replace the functionality of current items, not come up with new things like CO2 blasts. Of course many people are ignoring that because it's boring to stay within the functionality of most weapons. You could definitely still go with the idea of the C02 but I don't think you should focus much on integrating it into the model. A kick ass gas pump flamethrower would be great enough. Sorry for the long rant but I just wanted to make sure you know this is supposed to be completely about the art.
Looking forward to seeing this thread progress!
Thanks for the tip Zip. I didn't plan on changing the behavior of the flamethrower.. I do think it would be cool to have it be a bit of co2 particle effects instead of the air blast, but it will only use the airblast effect initially.. it will still work just blasting air from the extinguisher.
Every gas station will have plenty of fire extinguisher's around, trust me. That's the thing with gas, sometimes it's a bit of a fire risk.
Maybe forget the melee and try a secondary or misc item.
you should finally get going and create some models for me to drool over
so... bowtie with the hat or as a misc item. And if misc... can we submit 4 things?
Also, no jokes about loose and floppy. I mean it.
I'm wondering about your flamethrower though, as the original already uses a 50's gas handle thingie...
Valve is going to have their work cut out for them just choosing one or two sets to include.:)
Submit them as a combo and also submit them as separate items. Let valve decide what to do.
no chance about it
together
whiskered gentleman and this?
would be godly.
Soon as i see a flamethrower then i'll really start doing jazz hands though :P
http://www.kathar.net/hl2modding/errors.php
Got it to work. However I noticed on some exaggerated animations the bowtie pulls away from the body ... not sure how I am going to handle that.
I didn't say be the same as the VMT. I said have the same name. The .MDL looks for a VMT file that has the same name of the material that was applied when the SMD was exported. Then it textures the model based off of the info in the VMT.
Also if you don't mind post the text in your VMT and .QC.
Got it to work sorry Zip.. you were right on the name.
Or just have a strap around his neck so it looks like it's hanging down.
Nice call on the different bone. Bound the bowtie to the neck bone and it works great now.
One with bowtie and hat, one with just the hat, and one with just the bowtie.
In case Valve decides that hats aren't allowed to have additional items that aren't direct part of the hat :O