Fantastic work. I absolutely love that style you have going out there.
Only one thing bothers me; some of the screenshots seem slightly confusing and hard to look at. It can be due to the amount of small details, but it's hard to tell since you have no AA whatsoever.
Try to take screenshots at higher resolution (I'm pretty sure there was a way to do that) and size them down to get semi-AA effect. That will make your work much more appealing.
edit:
Video looks much cleaner than your shots. Though I would love to see some high-res shots
What, with AA? How did you do that? I thought there was no AA in unrealengine. Neox is always looking for a way to do it.
Looks btw really nice! Like it!
It is somewhat chaotic, but I think that's actually a good thing in this case; your scene has that organic feel to it.
You might want to play a little bit with Bloom and contrast settings (never used UE too much, but I believe you should be able to adjust those); some areas (especially 6th screenshot) seem a little bit washed out.
This is pretty crazy awesome. But yeah it's very busy. It has that same issue I feel ut3 maps have. A cluster fuck of awesome. I totally love and feel dizzy from this chaos Keep up the awesome work!
Holy shit, this is mad. Hella busy, but really impressive. I'm getting an empire boy vibe from a couple of the shots; any inspiration drawn from his work?
Empire boy ? Dont know :] Seriously . I've watched many artworks from many artists and really my had is a one big garbage. Can you link me some of his work ??
This is really impressive. Very busy, but there's plenty of interesting parts to look at. It looks like it would be fun to run around in and shoot some guns. Great feel and style to it.
Not really :] Its all i've got now xD . Earlier i was working in TTGames doing lego games . There's nothing good to show and the old portfolio just sucks :] . Thats why i'm doing this scene and planning another one .
This is amazing :O such inspiring stuff! the initial parts of it remind me of that junktown at the beginning of fallout 3. The rest has got such a nice atmospheric look to it!
May i ask how long youve worked on this? as I am getting unbelievably inspired by this work that it makes me want to put something together in UDK. you have now gained me as a stalker :P
Hmm.. neat. It feels like it was made in Unreal tech. And if that tells you anything then great, because I don't know if I can articulate it properly. It feels a little bloomy, there's coloured lights everywhere, and its overall noisy. The colour palette of the structures aren't very inspired but the architecture as a whole, is.
Cool stuff, I just wish it didn't feel as though I've seen it before
Wow....awsome work, Is that going to be a third person, or first person...Just asking.
The volume of the background music is however, a bit too loud. There is too much blurr around the lights, but than again I am still kinda new to CG and I wouldnt know better then Adam here.
Over all Nice work, Thanks for sharing.
Also please do post the updates when your work is finished..
The scene seems a little too brown everywhere, makes it a kind of hard to tell what's what at first glance. You've got that aspect of "next gen" covered.
Hello.
The amount of detail in your environment is really good. I like the combination of hi-tech and nature overcoming it.
I think you successfully communicate the idea of a futuristic shanty town.
I suppose you are already working on this, but it would be nice to see something inside the buildings, right now they are pretty empty.
The foliage is quite believable. Maybe you could add more of it around the level.
I think you have way too much neon light going on.Why don't you try to eliminate the self-illumination/ glow in the ventilation shafts/fans?
Also try to space out your red and green neon lights a bit more, and maybe mute some of them down.
The concept behind this project is appealing, if those little bunny droids are the main inhabitants of this environment try to place some props that are suited for beings of their size.
Wow, great work! The colors and details read very well and remind me of graphics that could easily fit into the Gears of War/Unreal Tournament universe.
I envy your motivation and persistence to build a scene looking like that!
Reminds me of TekkonKinkreet, really great work!
Yeah saw that anime . Was really great and like many others it was inspiring :] .
I've toned down the lights on towers and turned down backlighting on big fans and changed a little bit postprocess effects (less bloom ,dof etc).
Tomorrow i'll put some screens .
Personally, i just don't like glowing colored neons - it kinda breaks the complexity of the architecutre and distracts from the rest of environment.
Other than that - love it.
Maybe later u could post actual static meshes that u used as building blocks? Would help understand hou u built the level
Dont know why but your texturing style reminds me of Rage. Really great work dude, cool to see something diffrent( pretty tired of scfi hallways). Only crit is like everyone is saying is that its a bit to much on the eye, way to much stuff that is crowded that the eye has trouble understanding. Keep it up dude, when this is finished im sure its gonna raise a few eyebrows!
What's really inspiring , is the amount of work you've put in this, great job. And agree with adam and the rest, it's a little bloomy and noisy. Once more, good job .
Replies
Only one thing bothers me; some of the screenshots seem slightly confusing and hard to look at. It can be due to the amount of small details, but it's hard to tell since you have no AA whatsoever.
Try to take screenshots at higher resolution (I'm pretty sure there was a way to do that) and size them down to get semi-AA effect. That will make your work much more appealing.
edit:
Video looks much cleaner than your shots. Though I would love to see some high-res shots
PS:
Kr
Off topic- Nice to see another from the Toon teaandcigarettes, gerodie?
Love the details, a bit chaotic, but love it!
Looks btw really nice! Like it!
Lee3dee yes they're ,except terrain meshes .
It is somewhat chaotic, but I think that's actually a good thing in this case; your scene has that organic feel to it.
You might want to play a little bit with Bloom and contrast settings (never used UE too much, but I believe you should be able to adjust those); some areas (especially 6th screenshot) seem a little bit washed out.
Great work overall.
Talk about your one-man army right here.
"Evolution had an aneurysm" seems oddly appropriate, haha.
http://dl.dropbox.com/u/778345/img201.gif
http://dl.dropbox.com/u/778345/spgct5.png
Is there any chances to have a walk on it? Will you share it for unreal 3 players?
Cool stuff, I just wish it didn't feel as though I've seen it before
The volume of the background music is however, a bit too loud. There is too much blurr around the lights, but than again I am still kinda new to CG and I wouldnt know better then Adam here.
Over all Nice work, Thanks for sharing.
Also please do post the updates when your work is finished..
The scene seems a little too brown everywhere, makes it a kind of hard to tell what's what at first glance. You've got that aspect of "next gen" covered.
I look forward to seeing more, keep it up
Next big update wil be in february i think. Or maybe earlier :] .
The amount of detail in your environment is really good. I like the combination of hi-tech and nature overcoming it.
I think you successfully communicate the idea of a futuristic shanty town.
I suppose you are already working on this, but it would be nice to see something inside the buildings, right now they are pretty empty.
The foliage is quite believable. Maybe you could add more of it around the level.
I think you have way too much neon light going on.Why don't you try to eliminate the self-illumination/ glow in the ventilation shafts/fans?
Also try to space out your red and green neon lights a bit more, and maybe mute some of them down.
The concept behind this project is appealing, if those little bunny droids are the main inhabitants of this environment try to place some props that are suited for beings of their size.
Fantastic... this is amazing an inspiring!
I think this looks BETTER than fallout
Reminds me of TekkonKinkreet, really great work!
Yeah saw that anime . Was really great and like many others it was inspiring :] .
I've toned down the lights on towers and turned down backlighting on big fans and changed a little bit postprocess effects (less bloom ,dof etc).
Tomorrow i'll put some screens .
Personally, i just don't like glowing colored neons - it kinda breaks the complexity of the architecutre and distracts from the rest of environment.
Other than that - love it.
Maybe later u could post actual static meshes that u used as building blocks? Would help understand hou u built the level
Little update ... Another mesh for my level (5050 triangles) .
now go make a game out of it:D