Hey guys ! Here is my stuff I am currently doing It is a storage room. It's a noob project might not came to life, but who knows. Hope you like it so far
Had a lesson where much wasn't going on, took the opportunity to try a few techniques id not tried before to get a good result, fast. I could have reduced the time substantially had i been more thoughtful earlier on, but now its on to the Low Poly
Been doing some Zbrush - lots of learning to do, but progress is being made :-) The eyes are pretty wide-ass; but wasn't really going for realism. Oldies really are the low-hanging fruit for Zbrush. Have a quick babushka.
Currently in the process of modifying an old mesh, initially modeled using an explicit subdivided workflow too a low poly object via bevel edge weights, weighted normals, edge split with additional subsurf at lvl 1 (...for circular shapes) so at least subjectively, a 'quickie' nonetheless : #
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Here is my stuff I am currently doing It is a storage room. It's a noob project might not came to life, but who knows.
Hope you like it so far
Had a lesson where much wasn't going on, took the opportunity to try a few techniques id not tried before to get a good result, fast. I could have reduced the time substantially had i been more thoughtful earlier on, but now its on to the Low Poly