So past two months I've been working on a low poly esque First person, Puzzle, Speed Runner. Been fun to work on texture wise, but it ended up being a Blueprint learning experience (Unreal Engine). I've learnt a lot from making it, and It would be great to continue development on it, but I do need some feedback. So if you have the time and are interested, give it a play!
working on my first asset. progress is good but results terrible, ha
Hey man, if you're in Maya it looks like your bump settings are set to "bump" when they should probably be "tangent space normals". If you're in Max, I suspect it's something along similar lines in your shader.
wow ok I'll check. thanks for response. really good work by the way. love your arma guns
I recently finished this piece of fan art from the upcoming WARCRAFT movie.
"Sword of the Royal Guard." Initial Concept by Toph Gorham
Basemesh created in 3DS Max, and sculpted it in ZBrush. The surfacing
and rendering was done in Keyshot using procedural materials. The
metallic pewter affect was achieved by using the 'Curvature' texturing
feature within Keyshot.
Russian PKM LMG, modeled as accurate to the real life version. Will be working on the Low Poly during Christmas break, more shot can be found at my portfolio site
Hello guys! I really want to be able to do thing like you do. But I am very far from that level. It looks like it all requires a lot of effort to be just a hobby. You must be earning money with that not to waste time just on having fun with that - correct?
Trade Prince Gallywix fan art, made for Leslie Van Den Broeck's mentorship. Huge thanks to Leslie for all of the feedback & go check him out if you haven't already! Check Gallywix out in 3D over here: https://www.artstation.com/artwork/K1aRG This is still work in progress. Next up is skinning and rigging him and eventually he will have jiggle physics and cloth physics. The gold pouches will also be moving physically based, with collision. All of this will be gameready and done in Unreal Engine.
Just the beginnings of a portfolio piece. Still have a long way to go. Done in Unity, all the lights and doors move, and I plan to make it a fun little walking simulator prototype where you piece a story together based on objects found in the room.
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http://defaultsound.itch.io/a-skip-and-a-hop-too-far-into-light-speed (Free!)
So past two months I've been working on a low poly esque First person, Puzzle, Speed Runner. Been fun to work on texture wise, but it ended up being a Blueprint learning experience (Unreal Engine). I've learnt a lot from making it, and It would be great to continue development on it, but I do need some feedback. So if you have the time and are interested, give it a play!
wow ok I'll check. thanks for response. really good work by the way. love your arma guns
https://www.artstation.com/artwork/6vm20
have a nice day everybody
Will rework the turret to give it a more "plated" feel
http://polycount.com/discussion/161033/dota2-windranger-fanart#latest
This is a personal project I made because I often ride BMX
It is all up for sale because i am in need of money currently. For more renders , please feel free to check it out here: https://www.cgtrader.com/3d-models/vehicle/sci-fi/10-drone-wood-pack
Thank you everyone for the support!
Started detailing this guy out.
Marmoset Viewer on artstation.
I did this for a project I am working on, and to practice PBR texturing. I may to touch this up a bit more, maybe, but I am happy how this turned out.
Title Project? details or just a single project?
https://www.artstation.com/artwork/aENZq
"Sword of the Royal Guard." Initial Concept by Toph Gorham
Basemesh created in 3DS Max, and sculpted it in ZBrush. The surfacing and rendering was done in Keyshot using procedural materials. The metallic pewter affect was achieved by using the 'Curvature' texturing feature within Keyshot.
https://www.artstation.com/artist/mattmcdaid
Marmoset Viewer Here
Halo 5: Diving Suit Fan Art
This is Part 1 for this suit.
HD: https://www.artstation.com/artwork/XPewY
Model and Render by Josh Dina
Concept by Kory Hubbell
Redid the Fallout 4 combat shotgun & combat rifle textures.
http://www.nexusmods.com/fallout4/mods/4046/
More pics & marmo viewer in the thread as well as behind the NexusMods link.
Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=566402628
It's Mars.
Thread http://polycount.com/discussion/161785/automated-mining-drill?new=1
Finished a new Dota set. Would be nice, if you guys like it in the workshop
today's wip !
a few tweaks and maybe a rim light next... and fix the background banding I guess
cheers !
A project I've been working on at work. Rendered in Marmoset Toolbag.
Cheers,
Mike
Companion thread: http://polycount.com/discussion/161617/star-wars-fan-art-bb8
https://www.cgtrader.com/3d-models/vehicle/sci-fi/10-drone-scifi-pack
thank you !
Huge thanks to Leslie for all of the feedback & go check him out if you haven't already!
Check Gallywix out in 3D over here: https://www.artstation.com/artwork/K1aRG
This is still work in progress.
Next up is skinning and rigging him and eventually he will have jiggle physics and cloth physics.
The gold pouches will also be moving physically based, with collision. All of this will be gameready and done in Unreal Engine.
Just the beginnings of a portfolio piece. Still have a long way to go. Done in Unity, all the lights and doors move, and I plan to make it a fun little walking simulator prototype where you piece a story together based on objects found in the room.