iRj wrote: »
Just another sud-d modeling
big pictures here - https://www.artstation.com/artwork/mantis-83d7562c-1b76-464d-a21a-729acde13e91
Beno09 wrote: »
My Unreal Engine 4 project! It will be Oculus ready, not just showcase, but a little game aswell.
Joshua Whitaker wrote: »
Great job Ben! Your environment looks beautiful it has wonderful world lighting. From the little bit I have played with Unreal 4 the differed lighting seems to give me headaches compared. It is oh so much prettier and easier to work with then UDK.
the moik wrote: »
It's cirtainly a good start! Now, without seeing your reference theres not much I can say so I will assume the proportions of a "generic" head.
The main issues I believe are located in the side view, specifically the ears and lips.
From a side profile on average the upper lip is dominant, meaning it extrudes furthur out from the face that the bottom lip.
also, I understand that ears are difficult to sculpt at first and seem to look very complicated but you need to look at the overall shape some more. for example, the helix of this sculpts ear is way too far back at the attatchment point when compared to the tragus, resulting in a very odd looking ear.
Everything I just said should be "taken with a pintch of salt" since there is so much varience is real life anatomy.
Hope this helps
Also, here is a really good site for anatomy reference, enjoy!
panta wrote: »
Ravenslayer wrote: »
Kurt Russell Fan Club wrote: »
I've been working on running and walking and dashing animations and blending for Dead Static Drive