So I have been testing out DDO2, which the guys at Quixel kindly allowed me to put through its paces. I took a break from a currently personal project to bake out the Spellbook (2500tris) and attempted to texture it using a mixture of both DDO2 and my normal hand-texturing techniques. I think I found a balance between the two that was both quick but also gave me the satisfaction of hand-texturing.
Awesome material definition Fewes! Doing a gun model myself at the moment, can't wait to get to the texturing stage
Edit - After looking closely at it, do you have some normal map issues on the hard edges on your model? The edges kinda go black... I wonder if that's a texturing thing, cavity map maybe, or whether your normal bake isn't working properly. How did you bake the model?
Awesome material definition Fewes! Doing a gun model myself at the moment, can't wait to get to the texturing stage
Edit - After looking closely at it, do you have some normal map issues on the hard edges on your model? The edges kinda go black... I wonder if that's a texturing thing, cavity map maybe, or whether your normal bake isn't working properly. How did you bake the model?
There seems to be some baking issues yeah. It was baked in xNormal without any custom cage since the bake looked ok straight away and I was being lazy
Should probably take another look at it today...
Ah ok, that explains your problem! Try baking out the normal map the same way but using a custom cage in Xnormal, and I think it will fix most of your problems
So I have been testing out DDO2, which the guys at Quixel kindly allowed me to put through its paces. I took a break from a currently personal project to bake out the Spellbook (2500tris) and attempted to texture it using a mixture of both DDO2 and my normal hand-texturing techniques. I think I found a balance between the two that was both quick but also gave me the satisfaction of hand-texturing.
Ah ok, that explains your problem! Try baking out the normal map the same way but using a custom cage in Xnormal, and I think it will fix most of your problems
Replies
JPomeisl: loving that character!
Heres my latest WIP
day 2 testing the ddo beta, slowly getting there and understanding the tool a bit better. creating new materials is fun
Rino - Thanks man, Much like, very wow, such apprechiate
Marmoset is the best!
http://www.polycount.com/forum/showthread.php?t=133314
Making a scifi hallway, its been so long! Still in blockout/modelling phase.
Anyway, enough talk:
Cheers!
[vv]91639583[/vv]
Edit - After looking closely at it, do you have some normal map issues on the hard edges on your model? The edges kinda go black... I wonder if that's a texturing thing, cavity map maybe, or whether your normal bake isn't working properly. How did you bake the model?
For a game I do in spare time.
There seems to be some baking issues yeah. It was baked in xNormal without any custom cage since the bake looked ok straight away and I was being lazy
Should probably take another look at it today...
Great work regardless.
ig515, nice modelling man
okay i got the base materials set now, need need to tune the colors, add more wear and dirt and stuff and also some snow to her boots.
Man this is insane! It's kinda realistic sci-fi, I like it. I really feel the power of the structure. Keep up.
Love that door, holy damn. I love that it looks functional and fucking HEAVY. Great stuff...
Badass Scott! I love the detail on that guy
Erik: great thumbs love that first and third one
Neox: pff man those fabrics
snefer: How can you not love that , cant wait to see it finished
working on this based on a paint i did a few weeks back
I just had to comment on this, amazing work man!
Really love the character, even though it's just a concept art, you can just see this character has so much personality, great job!
damn that just looks better and better...All it needs now is a velvet bookmark... I want one of those books in real life lol
Yup, that fixed it!
Calling this done now. Time to rig and stuff
Damn it. Is today a day of jaw-dropping environments? I'm afraid I won't be able to handle another attack
[ame="http://www.youtube.com/watch?v=Q3mSLBjNr_Y"]Pangaea studio - Cosmosaurus - YouTube[/ame]
would be cool to see a video when you're done of the env in motion
@scotthomer: woha man...this is some amazing work!
@disting: wow....just...wow!
Still working on this...
Anybody some idea to improve the texturing?
[ame]www.youtube.com/watch?v=AmWv71QBT54[/ame]
A trailer Aryo_Darmawan, Garrettorious, Sourdough Bronson and I worked on
still wip,
(i only did the typewriter from the image, the environment is made by epic games)
and this head