Sir Apple wrote: »
Really loving this Sorry if you've already answered this, but do you have some workflow breakdown on how you went about approaching the sculpt for these? Its some of the better furniture work I've seen and so would be interested to hear your process on it
ErikNilsson wrote: »
JL-art - thats a sweeeeet f in soffa!
pradeepkhudia wrote: »
started some thing new.
ALL MIGHTE'H ARTSTATION
JL-Art wrote: »
Just finished the post-apocalyptic furniture I did a while back.
These images are presented with a 4K diffuse/specular/gloss/normal map.
Tools used; ZBrush, Maya, Xnormal, Photoshop, dDo & Marmoset 2.
Mellon3D wrote: »
This is Awesome!
You could use some tessellation in cracked areas but even without it is looks really great!
kosh_fotsirk wrote: »
Made an expression chart for fun with an old character.
hadidjah wrote: »
Touched up my Wildstar probot and made him a pedestal.
fearian wrote: »
I love this model and animation! Reminds me of Space Channel 5 - real character man!
Noise wrote: »
Finally done with the modeling of the little street scene
And here's a preview in CryEngine. This is probably not the best to go with a cartoony looking but it's also for me to play around with the engine itself for next projects.