Hey everyone this is my first thread, I have been browsing polycount for ages looking at the talent, skill and dedication that is on here and I wanted to show some of my stuff and get some feedback on it.
I am currently working on a little project that I started up a while ago but havent done much on until now, my aim is to recreate the first level of crash bandicoot but with todays level of detail and graphic quality in UDK.
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Made some grass... it moves in the wind GO SHADERS.. not that you can see it in this image
As much as possible on texturing please its something I really want to get good at, though i'm really enjoying painting stylized textures =D
http://www.polycount.com/forum/showthread.php?p=1259024#post1259024
Also for the first texture you showed, the stones, it looks like they are all too noisy and there is just too much going on all over the place. If you smooth some of them out I think that will help your texture greatly.
Link to development blog
http://crashbandicoothd.blogspot.com/
I wanted to use this shader to create some variation in the grass alpha cards like you did for the ferns. I have a problem though, the color only seems to change on the side that the light is hitting the mesh. The back of the cards that are in shadow stay the same color as the original texture.
Do you or anyone else have any idea why this is happening? Thanks.
Also I am a huge fan of crash bandicoot so I am really looking forward to seeing you finish this.
Hope this helps =D
use Lighting Model: MLM_NonDirectional
Also I'm going to try out what you said too AzzaMat.
Thanks guys.
If you want crits on the crate I'm not sure about the borders at all, Its very different to the crash crates I remember, a little to much so. Personally I'd stick closer to the original,
Any crit or advice on the other pieces would be useful as well thanks =D
Worried about the wires overlapping the graphics on the boxes. It looks a bit unreadable.
Whats_true - Your right I'm going to be changing some of the crates a bit so that the graphics read better. Will post an update in a bit.
Megalmn2000 - Il work on the tile as I still have a lot to do on the boat.
Thanks guys =D
Better?
Using the Colour changing shader that was used on the fern I edited the texture so that it doesn't change on the Stripes giving all the leaves two yellow stripes. To do this I pasted the current texture into its red channel in photoshop, then painted the stripes on top into the green channel leaving me the blue channel spare for the alpha (which could of been placed in an alpha channel to give me another level of depth). I think this could be beneficial to saving texture space, having three grayscale textures instead of one full colour one. Hope this is useful (and correct =P).
I do love stylized stuff, and Crash had a very nice style to it to begin with.
Given how clean and clear cut the wood texture is on Aku, I´m wondering if simpler feathers more closer to this would be more suitable and less noisy. But roughed up a little bit more, but not quite to the level they were in the original game or on the model currently.
I also agree with richwderby about the logos, they go infront of the crosses and that should fix your readability of the logo on the crates.