Home 3D Art Showcase & Critiques

LOW-POLY ART

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polycounter lvl 19
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hawken polycounter lvl 19
This is the sweet spot for your low-poly models. Post 'em if you've got 'em!

Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
  • Keep models under 1,000 triangles.
  • Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce; Crocotile3D & Blockbench

Here's a handy list of ways to make your art look right in mainstream 3D software: Low-Poly Art Style Guide

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  • Lionx_Dagger
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    my imitation of one enemy from rayman 3 still need to finish hands and weapon :)
    6b57aa91e8.jpg
    shtex128.png
    197 ver
    579 tri
    tex 128x64
  • ExevaloN
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    Nice Katamari dude rumblesushi. And thats a nice character you got going there Lionx_Dagger, nice clean textures.
  • green
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    Hey all. Very inspirational stuff in this thread.
    These are my first models ever. Did them in blender.

    lowpolydetailz.pnglow_poly_slime_animation_by_greenso.gif
    low_poly_slime_by_greensoft.pnglowpolyme.png
  • Luigi87
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    I saw this thread and felt inspired to try something, so I'm attempting a quite low-poly of a somewhat stylized Miles Edgeworth. Texture is next, so hopefully I pull it off...

    (Had to actually do this twice, as the first time I had just about finished the modelling, accidentally tripped my power filter, and learned my save, and its autobacks were corrupt)

    L87EdgeWip1.jpg
  • illadam
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    illadam polycounter lvl 14
    Here's my motorbike all painted up. I've got a 256 on the bike and 128 on the tires. The texture is just about done. A couple areas still need some love and I'm not sure how I feel on the spokes I may retexture them.

    bonny_test.jpg
  • whtrbt
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    illadam: your motorbike is awesome! looks so detailed for so few polys!
  • Mr_Drayton
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    Mr_Drayton polycounter lvl 14
    Your motorbike came out really nice! But I think you may add some light effects to the chassis, just like you did with that box under the seat. You should try to add more "volume" to the texture!

    Argh, now I notice... Where is the chain? :O
  • s0id3
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    s0id3 polycounter lvl 8
    Illadam, that bike is looking pretty cool. But I agree that you should try and add more lighting to the textures, also the exhaust pipe is a bit bland at the moment. On motorbikes the exhaust at the end is sort of a burnt blue to it.
  • illadam
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    illadam polycounter lvl 14
    Thanks for the crits! I'll see what I can do about giving it some more volume. I didn't even realize I forgot the chain haha! I may need to add another poly because the swing arm is mirrored unless anyone knows some tricks. I've actually been working on the exhaust but I'll add some blues in there too. Right now I am doing a grundge pass on the engine and exhaust.
  • DOG-GY
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    DOG-GY polycounter lvl 12
    woodyrender.png
    I need crit please, obviously a wip
  • nobunny
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    The second character for our iphone game. Same specs:
    polycount: under 300 tris
    texture: 256x256

    Hope you like it and any c&c welcome. In this one i tried to apply some tips i received with the first one.

    nobunnyfiregremlinv1.jpg

    nobunnyfiregremlinunfil.jpg
  • ZacD
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    ZacD ngon master
    Awesome texturing, the watermark is a bit much, you could delete every other row.
  • renderhjs
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    renderhjs sublime tool
    watermarks are something from the past, when UV mapping was not really present and because of that every texture or UV was a single square- like a square of bricks. Adding watermarks on unwrapped textures these days is kinda silly because it is useless without the mesh and its UV coordinates especially with a complex object like a character.

    I must say though very nice texture work :)
  • fabio brasilien
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    fabio brasilien polycounter lvl 11
    nobunny, Very good texture!!! I realy like it! ;)
  • Tumerboy
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    Tumerboy polycounter lvl 17
    renderhjs wrote: »
    watermarks are something from the past, when UV mapping was not really present and because of that every texture or UV was a single square- like a square of bricks. Adding watermarks on unwrapped textures these days is kinda silly because it is useless without the mesh and its UV coordinates especially with a complex object like a character.

    I must say though very nice texture work :)

    I dunno about that, didn't someone rip off a bunch of texture areas from one of Bobo's models a while ago? Some snake like thing that was all unwrapped like normal?
  • ZacD
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    ZacD ngon master
    I think it isn't a bad idea to do it on low poly work, it just doesn't need to be that dense.
  • Xaltar
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    Xaltar polycounter lvl 17
    Yeah, I would do it too if I were pimping something I plan to sell. Usually though I don't mind if someone uses my textures, so long as they ask first.
  • Japhir
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    Japhir polycounter lvl 16
    looks like a cool character! I don't really get why the checker pattern is so weird though.. it looks like he knitted it himself, but he used only 2 materials, and he doesn't look like the kind of guy who would be able to see that is cool. basically what I mean is: i'd make it either more checker-like, or more self-knitted like as if he put on some custom pieces of cloth.
    I really like the texturing on the face so far.
  • nobunny
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    Thanks everybody.

    As for the watermark, like i said in my first post, this character along with the others that will follow, will be used in a commercial project, so call me paranoid but the watermark will stay :P . I was witness to some theft at some companies i worked for, and i must confess you never take it too serious until you experience it first hand.

    On the other hand, i think this discussion is degenerating, we should stay on topic, that is low poly art.

    @ Japhir: I didn't think too much on that subject, i just tried to make something that looks cool :D. It should look self-knitted because he is part of a community that is not too technologically advanced. As for the custom pieces, i might do another pass on all the characters once they are all finished. Right now i didn't put too much effort into that because of time constraints. It's a bit tricky to get it right because the uvs are in mirror.
  • rumblesushi
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    Very impressive for under 300 polys, without a doubt. I would have guessed more, without seeing the wireframe.
  • drelectro
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    drelectro polycounter lvl 8
    after i've done some eggs i felt guilty to model an alien.
    so here it is ... texture in progress but its a pain - i underestimated the amount of details i have to apply. :-(

    alienwip.png

    crits and comments welcome!
  • MoP
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    MoP polycounter lvl 18
    nice little lowpoly alien there!
  • illadam
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    illadam polycounter lvl 14
    nobunny - That guy is awesome! Only crit is that I agree with Japhir the pattern looks a little strange to me. What are you creating these guys for if you don't mind me asking? I'm sure at the resolution they will be viewed at it looks fine.

    drelectro - That's sweet I'm looking forward to seeing it textured.

    Here is some progress on the motorbike texture. I'm happy with where it is at now and I'll prolly just knock out a small scene for it.

    bonny_wip_2.jpg
  • Millah
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    Millah polycounter lvl 18
    Took a little break from my personal project to do this for some fun.

    bobosdk_princess.jpg
  • konstruct
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    konstruct polycounter lvl 18
    ivars wrote: »

    Poledance.gif
    BUmpity bump
  • Avanthera
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    Avanthera polycounter lvl 10
    nice texture millah, really pops.
    and illadam, great rendition of a bike, def make a scene to show it off.

    on a side note, I guess the polycount stripper will be brought up every 5 lowpoly pages?

    good :D!
  • Baddcog
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    Baddcog polycounter lvl 9
    illadam wrote: »


    Here is some progress on the motorbike texture. I'm happy with where it is at now and I'll prolly just knock out a small scene for it.

    bonny_wip_2.jpg

    Nice bike, I think the only improvement you could make would be to remap the front green bars on the frame so they are straight on the uvmap. Would get rid of the pixelation running all the way down it. Would really smooth it out and clean it up alot.
    The back of the frame has a little of that going on too, but it's less noticeable. Just really stands out because the rest of the tex is so clean.

    Well, the spokes have a bit of that too, but would be impossible to map those straight without alot of polys. Maybe making them silver/grey would look better, not too many spokes are black and it just makes them too strong and thick. generally I think spokes are better unseen or under done than overdone.
  • Harry
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    Harry polycounter lvl 13
    it looks like your green paint on the motorbike has been lit with an overlay or dodge or burn layer. The paint on old military bikes wasn't metallic, i'd use more washed out colours to light it
  • illadam
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    illadam polycounter lvl 14
    Harry - Yeah the colour layer is set to overlay atm. I don't know if Im going to do anymore changes to the bike where it stands now just because I want to get started on something else once I've finish the scene I'm working on. But I'll def try to match the material better next time. Do you suggest anything different than setting your colour layer to overlay and putting your gray scale layer under?

    Baddcog - I toned down the spokes to more of a grey-ish with a hint of some reds.

    Thanks for the Crits guys! I'll post up the scene soon. :D
  • rumblesushi
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    My second model - the legendary AE86 in all it's 202 polygon glory.

    ae86_screens.jpg

    I'll post a demo later of the model in action.
  • Joseph Silverman
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    Joseph Silverman polycounter lvl 17
    konstruct wrote: »
    BUmpity bump


    can we get a pole dancer mini comp in here?
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    ivars, get some chrome on that pole and im throwing $1s at her from the front row
  • rumblesushi
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    Here's a simple demo of the AE86 in action - http://rumblesushi.com/hachi_roku.html
  • Draygo00
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    Draygo00 polycounter lvl 9
    OK, I'm back (was responsible for the grave digger on page 141) here is yet another car, started off as a demo for some one (how to build the side guards) and i liked the shape so completed it :P this one is also in unity (crappy rushed track) drifting away, one day i will get hosting and get em all up for you guys to play :P

    Hotrod.jpg
  • empeck
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    empeck polycounter lvl 18
    This is Zundapp motorcycle for a small contest on Polish forums, texture is 512x512, polycount - 998 tris. I fucked up tire uv-mapping I know :/ Have to fix it. Diffuse+alpha only. Background on first two screenshots is from UDK.

    zundapp_finished.jpg
  • premium
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    premium polycounter lvl 13
    Hello Folks!
    Started character today.
    jaaaaaa.jpg
    jaaaaaawire.jpg

    And here's a concpet
    concept.jpg
  • nobunny
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    rumblesushi - Thank you.

    illadam - Thanks, Once i finish all the chars i hope to have time to polish them. We'll use them for an iPhone game, the kind that you shoot everything that moves, a combination of metal slug and resistance retribution.

    Here's the third one.
    Specs:
    polycount: 354 tris
    texture: 256x256

    As always, all c&c welcome .

    nobunnyorcscreenshots.jpg

    nobunnyorcturntable.gif
  • ZacD
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    ZacD ngon master
    The skin looks way too soft IMO, it almost looks like baby's skin, not orc.
  • Harry
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    Harry polycounter lvl 13
    i think that actually gives it a pretty unique look. if everything had that kind of skin it'd make for an interesting super soft element to the art style
  • rooster
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    rooster mod
    nice texturing nobunny
  • nobunny
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    Thanks everyone for your comments. I've been messing with his skin a bit more, mainly to add some definition in the muscles :

    nobunnyorcturntablev2z.gif
  • King Nope
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    Looks a bit more menacing while still keeping that lovely style you have.
    Keep up the excellent work.
  • moose
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    moose polycount sponsor
    looks cool nobunny! my main comment would be the color of the legs vs the body. The green there is just a little intense imo, the idea is nice, but just feels too much.

    Dont feel the muscles are too refined, i like the shape of the detls on the back of the arm. you may want to play a bit with making some of the shapes pop, while others rest under the flesh. If this guy was to appear 1/4 the size he is now he'd read well (with a bit more contrast i think), but still works atm!

    digit!
  • SomberResplendence
    Nobunny - I would add more shadowing under the straps on the skin. Perhaps on the skin just under the straps and not above. They just seem slightly flat for me. Other than that, I like the texture.
  • ivars
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    ivars polycounter lvl 15
    nobunny: Those are awesome! Great texture work and really good use of those pollys!
    illadam & empeck: Nice bikes!

    Here's the updated texture for my stripper... still haven't addressed those texture seems yet.
    And here's the SDK including nude texture if anyone wants to play : Stripper SDK :P (Skinning is not perfect)

    WARNING FULL FRONTAL NUDITY!

    Pornstar_07.jpg

    Texture:

    Pornstar_05.jpg
  • Slaught
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    Slaught polycounter lvl 18
  • dcoyle3
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    So long time reader, first time poster... etc. Ive never really finished a character model before, be it low poly or not. Im more or less happy with this one but the shoulders and "hips" are troubling me.

    Heres my crappy concept.

    thescavenger.jpg

    and the model.

    scavengerdisplay.jpg

    Comments and crits are more than welcome. :)
  • kwakkie
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    kwakkie polycounter lvl 12
    Holy shit man you should have made those images links or something... had to explain that to my girlfriend for a minute haha! Nice model though, really dig the realistic female shapes(well, except the fake boobs, the shadow is a little too harsh there)!
  • rumblesushi
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    The model overall is really good, but the fake tits spoil it for me. Just so ugly :D The stoumach is a bit muscular too.
  • rumblesushi
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    A very low poly snowmobile.

    snowmobile_screens.jpg
17778808283287
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