This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
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slaught thats badass!
61 vertex
86 tris
texture 64x64 for body and texture 32x64 for (sword + shield)
i still need to learn especially on making textures for objects , this one was made in ms paint
True.
In the beginning it was supposed to be chibi. Then i gave the body some realistic proportions. So i made the head bigger to force some chibi style in it.
Oh and thanks.
PS: the pipe dancing polys are cool. But i think the right arm could use some more life.
PS2: i love my "PoportioMs"
510 tris. 1x 256*256 texture.
Looking back at it, the texels (?) look quite big on the shield compared to everything else.
Celes That's one fugly dog Model seems solid and texture looks good, but there seems to be slight distortion under his throat, distortion by skin-modifier?
Master_v12 Dude! Where's your low-poly p0rn folder? Don't tell me you don't have one!
Anyway, someone said (time ago) that likes low-poly tracks? Here it is one of my tracks, an old one that I made for a failed (sigh) NDS project. This is one of my first creations at all, in fact it's not very well done and maybe I was not completely aware of DS capabilities. Also, some textures of the buildings are misplaced because I changed them recently. This track should count about 4000 polys (WTF), but it was made to be cutted in some little parts.
[ame="http://www.metacafe.com/watch/4216952/3d_ds_low_poly_futuristic_racetrack/"]3D DS Low-Poly Futuristic Race Track[/ame]
They are all 500 tris or less, with 512x512 diffuse maps!
And thanks for all the usefull input Valkrist and kaptainkernal. I will keep that in mind as I finish it up.
LEViATHAN: That's plastic for ya
achillesian: I have jiggle bones in there for that extra bounce.
chanfan those are great! I really dig the skeleton. Beautiful.
Haha yeah, jiggle bones FTW! My warrior princess has got one aswell! :poly142:
He man! I am making that style characters for my game... =D
actually this is old pic. Now the textures are updated, but still not finished, so I have nothing to show you yet :>
@chanfan Awesome works
@premium seams I'm not the only one
new work, atm without textures.
crash bandicoot:
vertex:255
tris:471
286 tris, 256 texture, wip/doodle
MikeF and 9skulls: thanks for your comments, I'm happy you liked it!
Here you are another sneak-peek of that abandoned racing game. This was a short presentation video including 2 tracks (one is the same I posted before).
[ame="http://www.metacafe.com/watch/4219943/nds_futuristic_racing_project_teaser/"]DS Futuristic Racing Project[/ame]
Uhm, I'm going to join to the lowpoly stripper with THIS model of mine, at least until the new one is ready... Warning, absolutely NSFW link!
Ah-hem, it was a model for a "particular" NDS project (still working on it)... Hair was missing because I haven't finished it yet! :P
How did you achieve the tunnel getting really bright until the end rite before exiting into the open? like a fake hdr type effect almost
From what I'm seeing, it's a bunch of semitransparent planes behind each other so the bloom gradually fades out.
Eeh... I would like tho crash my head against the nearest wall because of this, fast futuristic racing games are something I really love to create and play
But this was a commercial project, and there weren't any publisher interested on this... And it looks like it's the same for homebrew coders...
I like your Spawn character, he looks very cartoony, almost cellshaded! Two things comes to my mind! Raise the chest just a bit, and the muscles in his thighs are looking a bit wierd. You should look at these pictures for reference:
http://i202.photobucket.com/albums/aa117/turelhimvampire/Anatomy.jpg
http://www.fitnessatlantic.com/images/exercises/leg_muscles.jpg
Lionx_Dagger, Thank you very much! Your Bandicoot is looking cool, almost like the real thing!
LoTekK, Thanks, your female is comming along nicely aswell! ;D
Oh, I'm thinking of joining in on this stripper thingy! ^w^b
final version of my crash Bandicoot :
tris and poli with no hang
Lots of cool stuff in this thread lately, hope to see more low poly lovin'!!!
- The stairs: I think they could be fine just being flat (without being half-divided).
- The door: there's no need to have a 3D handle and 3D border: you may just bake them on the texture! Also, get rid of that vertical subdivision, you really won't notice the difference!
- The front hole: same as above, just bake it on the texure.
- The window: the window-sill (or however you call it, I'm not English, hehe) may have some polygons less, I think.
- The chimney: you may try to have a pentagonal or maybe square base for it... Also, just compenetrate it on the roof, so you don't have to subdivide that poly where the chimney is attached to!
- The overall shape: you can erase a good number of quads and have the silhouette look almost like the original model, without loss of visual appearance! You may also want to add some weight to that branch on the left, to make it more consistent.
Try it first, then, after you have those fixes done, you may try to enhance the texture!
It might look like a vertex paint but everything in this scene uses the same single 256x16 gradient texture! :poly128:
House: 28 tris
Trees: 76 tris
Windmill: 130 tris
Cow: 350 tris
Antenna: 350 tris
Landscape: 200 tris
I think it will be nice with some pastel shade colors (always using gradients), but I think that it will be the gov website to choose.
It just makes me so happy
@willy-wilson No not augmented reality, its basically a static 3d moel with some simple animations, and viewer get more info as they hover/click over one of the objects in the landscape. Its still a wip sofar What is the 'ge' you are talking about?
@Kwakkie: great, with colors shades I think it will be a nice piece of web thing! One thing I noticed though, the antenna waves are currently backface culled, I think they may look better if two-sided.
Okay, I want to scare you with this abominable lowpoly human model comparsion, between the first one I ever made and the last one I'm woriking on... Obviously the one on the right is the latest! :poly142:
BWAAAAAH!!! :poly115:
She's my first organic lowpoly model
The rendersheet is awful, but hopefully it shows off the wires well enough. What I'm looking for mostly is advice so I can sort out any errors in the wires before I start texturing. Her face is just as much of a WIP as everything else. (as you can see, she has a non-flat nose and an openable mouth. Her eyes kinda suck though, what would be the best way to make them be more "3D" without breaking my polycount? (and hopefully not my UVs, but they're easy enough to redo))
The head on the left is the current res, 512x256 (ish) (blurry as heck tbh)
The head on the right is approximately the final res, about 64x32...
Areas I think need improvement are the hands and joints in the arms and legs, I can do the joints but I'm not really sure what to do about my hands. They look claws.
Everything except the head started life as a cylinder. The head was a geosphere for some reason.
If you REALLY couldn't tell, she's supposed to be a Bioshock 1 style Little Sister (I'm sad if you couldn't tell)
Anyway, my rambling post is coming to an end. Here's some old low poly TF2 work I'm not especially proud of.
http://dl.dropbox.com/u/900111/TF2Dispenser.jpg (bad UVs, soz)
http://dl.dropbox.com/u/900111/tf2props.jpg (the hexagon is being contested!)
http://dl.dropbox.com/u/900111/newdispensers.jpg (I think something's mirrored on there but it's the newest render around so...)
http://dl.dropbox.com/u/900111/cp_gravelpit0000.jpg (quite proud of this lot actually, obviously the engineer isn't mine)
http://dl.dropbox.com/u/900111/bufftest.jpg (at this point I got bored of the TF2 lowpoly project)
This is a character i just finished for an iphone game i am working on with some friends. More to follow.
Sorry for the watermark, but since this is for a commercial project i have no choice.
Looking good, however due to the symmetry I'd get rid of the dark spots under the eye, and the highlight in the goggles.
I'm having some problems painting good folds and creases on clothes... Are there any tutorials around? I really can't find anything...
@ nobunny - haha- great character, love the goblin speedo's lol.
@ dv8ix - what's the texture resolution on that?
WIP Sherman, was gonna be a quick project, but turned to procrastination, plan to make a small scene eventually.
351 Tri, 256^2px diffuse.
Very cool man, looking forward to seeing more!
this was for a lil forum low poly comp and i got first (sadly of only 3 entry's :P)
the next two are uni projects
Looking great! I would love to see the textures a bit sharper and maybe increase the saturation a bit to make it pop more.