Well, there once was a time that custom models for games came out at a nice steady pace for various games. However, I haven't seen very many come out for any of the new 'normal mapped' games such as Doom3 or Quake4. I've only seen more along the lines of HL2 models (and so far none are posted here on Polycount... will it start?).
Seeing that many of the most popular maps for Q4 are old maps, and that they keep releasing new maps...well, that are old maps from Q3. That got me thinking. Where are the original characters from Q3, just updated? Well, I am going to start to try to create one of my more favorite characters to play with from Q3, Slash. She is the quintesential 'big-boots' babe. I would also love to see a Hunter, Klesk, and even a Sorlag, Tank Jr. and an Orb done! The bigest obstical after just creating a character, would be the custom animations. I have a feeling that new models for games will have to be a combined effort and no longer a task for just one person.
Anyone else here thinking about doing some characters to be put into Quake4?
here is the original Q3 Slash:
And here is my concept for the updated version. I dont have a wacom with me this week, so just did a simple color job (will 'go to town' on her when the wacom gets back). I think it keeps with the original spirit of her, while changing a few things. I always felt her hair looked like electronics rather than hair... and I like exposed breasts. So sue me.
EDIT: Here's the updated Photoshopped versions!
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Been looking forward to doing some more teamwork with ya, especially since I didn't get to move out to cali a few months back. I may have to pick up Q4 and to see about characters for it.
Also there is a lack of free or near free tools for people to use for PPM's. IF they really want to create a PPM they resort to aquiring questionable copies of high end software. Stack all that up agaist the gamers with ADD and you get a large lack of PPM's.
Everyone wants em but no one wants to make em'
With that said, I haven't played Q4 yet, but I did get it for Christmas. If I like it, and the tools are available I bet I will convert a few of my Q3 or UT2k3-4 models to Q4.
Oh, and I just HAD to change the "I'm a grandma on drugs" gi-normous glasses she was wearing to a more cooler half-head dome.
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lollez
would be cool having her actually old indeed, like "30-years-after".. u know with those huge eye glasses old ppl wear.. cyber-implemented fake teeth etc.
update the concept not just the technology kinda thing..
but heck this is cool too
But in all seriousness, I'm not too shure what I'm going to do with the breasts yet.
Good to hear from you Vailias. Yah, you not comming out was a bummer. Stick with it... your still a young'un, unlike us struggling antients.
and i must confess that seeing your post inspired me to do a more or less faithful rendition of Hunter... there are minor tweaks. as my friend Sidwell put it, this is in the spirit of a fighting game makeover--on first glance everything looks the same, but if you compare with the original outfit there are plenty of smaller changes. it still needs some polishing, but i've worked on it long enough for today to post it. in any case, i hunter
also, if anyone has a zip or a still working link of all those old character sheets, i'd be much obliged.
SUPER BONUS LOVE for anyone who still has those pre-release shots of Q3... i know there was an older version of Hunter that had a furry bear head or something instead of the skull.
awesome looking over the super old Quake shots, though. i remember looking at those in NTSC Mosaic coupled with Romero's insane babbling about how amazing the game was going to be.
i would say that you actually have managed to lose most of the spirit of the original character. Slash is more punky girl than overt sexy lady, as several of the other characters tend towards.
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I have to agree with gauss, for once. I'm sure it'll never happen again. While I love your concept, it's not the same character. It's based off of it. Q3 is a game I'll never uninstall, it's why I'm here, and I love it for the characters. That's why when I see something like this, I'd rather there be focus on the character itself in every aspect, instead of just adding titties and a thong. It's like going from award winning actress, to pornstar.
Zatoichi i think i have a better solution--as we've said, we think it's a great concept... the sticking point is associating it with an established character. why not change the concept further still from the original and call her something else? the homage to slash will be clear, but you still get to exercise your own artistic choices with no issues... not that this is a big issue of course, but why not take it all the way and make her your own? she's 90% of the way there already.
Vig is so right though, the romance years of PPM's are over. It has shrunken this community somewhat, as polycount is and was all about PPM's however I seriously think that if people are willing to put the time in, then every effort should be made to pimp such work for download.
Thanks for the input, BTW. I know exactly what you are getting at. Basically a high poly version of the exact same character... much like your sketch(and I would love to see that done too as an upgraded 3D piece). However, I don't exactly think that look would translate into the aesthetic of Quake4.
This sketch is actually born out of looking at length at the artwork and concepts for Quake4. That got me thinking about how to translate the older characters into the look of the new conceptual world of Q4.
I was going to do a sketch of my version of HUNTER, but Simon Bisley beat me to it. Here's an image by him that inspired Hunter. (oops, heh...looking at his work he gave her nipple-covers too/ eventually replaced with straps. I see a trend here.) http://images-jp.amazon.com/images/P/1882931769.01.LZZZZZZZ.jpg
She has the same spirit, but yet is different somehow. More menacing. Anyway, there is bound to be conflicting aesthetic ideas when it comes to reimagining loved characters. (like the next Star Trek movie... how the heck can someone play Kirk who isn't Shatner?!)
even being aware of bizley's original piece that inspired Hunter, i still felt like doing a straight-up homage instead of monkeying around with it--but if i had a goal like Q4-izing her, then i might have been more adventurous. who knows, maybe i'll throw up some more interesting sketches later... in the meantime i'm going on vacation with my family, not sure if i'll have net access.
btw, was looking at your deviant art site. very nice work with the space jockey style piece, that's a really closely studied giger homage. the harkonnen costume is ace as well
now get going with that photoshop paintover of your Slash!
Your newer stuff is looking fantastic. The Eater of Children I especially like.
To be more on-topic, I like your version a lot. The shape of the shoulder-pad dealie is cool, will give her a nice silhouette. Personally, I'd like to see the amount of asymmetry seen in her upper half reflected in her legs. The popping ta-tas aren't doing anything for me either... maybe tone them down a bit. A/B cups need some lovin too!
http://www.gausswerks.com/img/gausshunter.gif
zatoichi me wants more!
Dibs on klesk
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YES! Please! I'd like to see more updated arena fighters. Feel free to post them here. It would be awesome to also see some Zbush versions of Sorlag, Klesk and Raziel.
I also included some concepts for alternate eyes.
EDIT: Oops. I just forgot that I didn't draw in that gimpy antenna. I guess he is just using "internal wireless" now.
http://i16.photobucket.com/albums/b21/slashesc/3d/slash_wip_2.jpg
http://i16.photobucket.com/albums/b21/slashesc/3d/slash_wip_1.jpg
C&C is very welcome!
//edit: I removed the
Here's an update on my progress:
I'm trying to stay close to the original slash, with some minor additions of my own, espescially on the boots. I tried to bring in an element from q4, namely those cylinders you see on the q4 shaft. Any thoughts?
(btw, that blue flame is just a placeholder. :P
Your model is looking quite similar to the original. I'd be interested to see those boots go through some Zbush action!
BTW I call orb. Gimme a day or 2.
Good works, nice idea
...or maybe some guys from Team arena ? ( does that count? )
giving him a little goaty beard just felt too funny to be wrong.
Yay, bandwagon!
If someone can concept a good update for Anarki before I can, I'll get started on him. So are we starting a mod? Q4: Arena :P
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Not necessarily a mod, but it would be great if a community effort could prove once for all that the PPM scene isnt dead! What better way to do this than to revive characters from the game that have seen most ppm over the years?
Maybe if i find some time i'll do klesk.
i'm also suprise no one call for xaero yet.
At least the concept that is, I doubt I could do a proper model.
URIEL FOR ME
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*gasp*!
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URIEL FOR ME
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*gasp*!
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LOL!
For those of you planning to participate, remember that many of the characters used the same model, like gorre/biker or patriot/bitterman. careful not to double up the effort. (even tho the highpoly probably need to be diffent anyways, because of the normalmaps.. But if the lowpoly could be used for different skins/normals it would save a lot of rigging and animating time.)
Just a little question.. is it really necessary to have five separate fingers on a model for such a fast paced game? I'm tempted to make the long and ring finger as one, to save myself a little rigging/unwrapping time, plus lowering the polycount. I dont think anyone will even notice, atleast not with a normal map.
also personally I think sarge's beard is dumb. I didn't know we were fighting against colonel sanders