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Modeled in Maya 2016 and textured/rendered in Keyshot 6.
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I have been working on this Vintage Travel Suitcase over the last week or so
Any feedback is welcome
After nearly 2 years of work my game is now on Kickstarter! It does not have the best art, but it's a lot of fun, promised!
Link
This cave wall material.
Material is place holder.
Cheers
Envisioned her as a fighting game character in Fighters of the Storm, a parody arcade game inside Overwatch's Hanamura stage. Big thanks to @YBourykinafor her critiques on the high poly sculpt.
High Res and Marmoset Viewer: https://www.artstation.com/artwork/nvJOo
I also recently made a Polycount Sketchbook! Some more pics Garona over there and will be uploading future WIPs there. (Image Heavy) http://polycount.com/discussion/175295/sketchbook-tommy-gunardi-teguh#latestHi-Res here: https://www.artstation.com/artwork/16VBK
Here's the LOVE HAWK 73 Speeder Bike.
The idea actually came from a Cannon model I designed for Worlds Adrift. When I imported the main hulk of the body into Substance Painter to see how it looked I saw it as a Bike!
model
C&C very appreciated, thread : http://polycount.com/discussion/comment/2477762
Based on the artwork of Chabe Escalante!
Did some Materials in Substance Designer for Study , let me know what you think
@JoshuaG Great Hardsurface modeling
@Lucas Annunziata Nice texture
https://www.artstation.com/artist/ahmetbluhm
Here's a little update to some work I've been doing on the beach section of Gaimoria, "Esaid Isle"!
I made a biomechanical monster car, here is a link to my thread for more info, creation video and a Sketchfab 3D view on it.
I hope you like it! http://polycount.com/discussion/175332/bio-mechanical-monster-car/p1?new=1
Artstation: https://www.artstation.com/artwork/A6oae
This is some render images Buddha Statue. I used Zbrush and Photoshop.
Link full: http://polycount.com/discussion/175342/buddha-statue-zbrush-4r7-render#latest
Thanks and Hope you like it.
I've been wanting to do a character in Renderman since its been free. I decided to just do a bust so I could keep myself interested in the project.
Dr. Fëshmahn was in an accident, well two accidents. The first one ironically mutated him and gave him fish parts. The second...well lets just say he lost his head. Only his pipe survived, he really should have worn something other than goggles.
https://www.artstation.com/artwork/QgX4l
More images can be found here
https://www.artstation.com/artwork/XOGQD
Hope you like it.
http://polycount.com/discussion/175369/ue4-doom-souls-mashup-arena-map#latest
imgur's kinda jpg'd this image to hell, but you get the jist of it. And I promise you, those edges are much softer than they appear.
model
Cheers!
Meanwhile, I love the look of it - clearly recognizeable as a jetbike, but with a completely different yet still blievable front fairing!
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3D model is here: https://www.artstation.com/artwork/lOr9V
model
Hope you like it
Concept: https://www.instagram.com/p/8Lur6RAhYx/?taken-by=creaturebox&hl=en
Artstation thread: https://www.artstation.com/artwork/XNaVL
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Enjoy!
Also, check out the game's facebook page:
https://www.facebook.com/AquaNoxOfficial
And ours:
https://www.facebook.com/digitalarrow
We need some love
https://youtu.be/ct-NOJZGnEU
The DM was as nice as gave us this ship (including deckplans etc.)
http://0-hr.deviantart.com/art/Lakota-145909732
So to block it out in 3D and make it more Warhammer 40k (yeah, this will be the intressting part^^). So far I got this:
Thinking I'm calling the portrait done here! Made some tweaks on it and I'll probably go back to working on the rest of the body now.
more WIPs and progress and stuff here:
http://polycount.com/discussion/172776/georges-st-pierre-a-likeness/p1
any crits and suggestions are very much welcome before I start the highpoly! Thread
also;
@stevepunch - that is simply adorable, If I dare say almost better then the concept!
Artstation: https://www.artstation.com/artwork/9P3gL
I tried really hard to make sure as many parameters we're editable in the substance without bloating it too much. The entire graph can be seeded randomly or you can go make individual tweaks to things like moss amount, mushroom amount / distribution, wetness etc.
Another goal, like usual was to use no external resources and build everything within designer with no imported heighmaps or sculpts. This was a super fun one, I have a bunch more breakdowns on my artstation if anyone is interested: https://www.artstation.com/artwork/xvdL2
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You can see higher rez pictures and marmoset viewer here: https://www.artstation.com/artwork/5PKWO
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Hi-Res: https://www.artstation.com/artwork/6ewex
Waiting for your final model, looking awesome dude!