Let 2016 begin! Past WAYWO threads:
2015,
2014,
2013,
2012.
- 1 embed maximum (1 image, or 1 video, or 1 Sketchfab, etc.)
- Anim GIFs must be less than 2 mb
- Externally-hosted images must be less than 500 kb
- Uploaded images must not exceed 1000 pixels in any dimension
- Don't upload PNG, use JPG
- Breaking these rules may cause merciless editing by a Moderator
- Why these rules? See WAYWO Usage.
Replies
http://polycount.com/discussion/173677/mmd-project-sample#latest
model
To do: Add more items/ knicknacks and equipment
Shall I sculpt the hair or planes? Gotta figure out how to build the beard... hmm
I finished my pokemontrainer Nebu Ladarque. More pictures on https://www.artstation.com/artwork/4P864
Hi rez and wireframes here : http://polycount.com/discussion/173613/project-fiora-lol-fanart#latest
More details: https://www.artstation.com/artwork/1R82o
More details: https://www.artstation.com/artwork/1R82o
https://www.artstation.com/artwork/2OPYx
(oversize image disabled by moderator, original here: https://us.v-cdn.net/5021068/uploads/editor/ec/o68d6lxcsjp0.png)
https://www.artstation.com/artwork/2OPYx
http://polycount.com/discussion/172860/steampunk-weapons-safari-mk-iii#latest
Thread: http://polycount.com/discussion/167734/m870-pdw?new=1
more pic on https://www.artstation.com/artwork/ZDgnZ
hope you like it :chuffed:
today i'm work with designer.
Day One, create a brick generator.
Day Tow, create a substance.
Next step, optimized and organised my graph ; and upload to Unreal Engine.
Title: Wishbone Chair CH24 by Hans J. Wegner
Software: 3ds Max, FStormRender
Wishbone Chair CH24 by Hans J. Wegner modeled in 3ds Max and rendered with FStormRender
Actual thread -> http://polycount.com/discussion/175226/modern-merc/p1?new=1
Marmoset Viewer uploaded to my ArtStation page for those who interested to view.
More pics: https://www.artstation.com/artwork/JZXDv
More renders at:
https://www.artstation.com/artwork/qv9Pn
You can find more renders and better resolution on https://www.artstation.com/artwork/ZDgnZ .
Hope you like it
http://steamcommunity.com/sharedfiles/filedetails/?id=749456431&searchtext=
Building some spaceship cockpit using face weighted normals
(oversize image disabled by moderator, original here: https://us.v-cdn.net/5021068/uploads/editor/vb/qgqqol3behcw.png)
Polearm I am calling done. More images over in my Bucket of Work thread. Keen for feedback.
More pics: https://www.artstation.com/artwork/JZXDv
I finished my pokemontrainer Nebu Ladarque. You can find more pictures and a 3D turnaround on https://www.artstation.com/artwork/4P864
More pics: https://www.artstation.com/artwork/JZXDv
More details: https://www.artstation.com/artwork/1R82o
More details: https://www.artstation.com/artwork/1R82o
Here's his sword:
God I suck at realistic texturing T_T. HALP! Would love some advice!
Better res and textures on the thread: http://polycount.com/discussion/175246/fan-art-gothic-i-thorus/p1?new=1
Thorus' Sword
Here's the LOVE HAWK 73 Speeder Bike.
The idea actually came from a Cannon model I designed for Worlds Adrift. When I imported the main hulk of the body into Substance Painter to see how it looked I saw it as a Bike!
model
Higher resolution image at my ArtStation page.
HighRes pictures can be found here:
https://www.artstation.com/artwork/JgexR
http://polycount.com/discussion/175277/low-poly-sci-fi-wall/p1?new=1
Hi-Res here: https://www.artstation.com/artwork/16VBK
Large size image and details please check the below link. Thanks
http://polycount.com/discussion/175012/piano-stool-by-pbr-workflow-in-unreal-4#latest