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Just finished an acid grenade recently and wanted to share.
Here's the original thread if anyone wants to see a video or more images:
http://http//polycount.com/discussion/comment/2495187
Lots of amazing art on this page. Talking about page 114 in case I get tossed to the top of the next page. Page 115, you guys are probably all posting terrible art. I kid. :P
ant1fact, saw detail view of some of the lights earlier, very nice.
Brandon.LaFrance, very good Dinklage likeness.
Hey guys! Here's my latest re-work Viking House. You might remember it from earlier but I really wanted to play with depth in my scene and work on dialing in the layout of the piece. Relatively happy with what I was able to achieve however I am always open to more suggestions of course!
Direct Thread Link: http://polycount.com/discussion/179070/viking-house-re-work/p1?new=1
Alien
Creature design practice.
Zbrush, 3ds max and Marmoset
more here: https://www.artstation.com/artwork/8Z896
https://www.artstation.com/artwork/4kGD2
https://www.artstation.com/artwork/BnNg8
https://www.artstation.com/artwork/BnNg8
unlit shadeing
Latest WIP of a sci-fi inspired corridor I'm working on.
omegas_catoms.artstation.com
More and higher resolution images on my ArtStation: https://www.artstation.com/artwork/3ZXaE
You can find some extra high res shots and a breakdown here: https://www.artstation.com/artwork/0Z06K
Latest WIP of a sci-fi inspired corridor I'm working on.
omegas_catoms.artstation.com
Full thread: http://polycount.com/discussion/178969/vintage-rotary-phone#latest
Got around to posting this WIP. High poly in Toolbag 3 with some rough materials. Thread here http://polycount.com/discussion/179114/ruger-sr1911#latest
A Herringbone material I created using Substance Designer.
The material itself will be coming soon on textures.com
https://www.artstation.com/artwork/Pn1nr
The helmet is finished:
Now I'm working on the dragon:
UE4 (WIP)
more pics on my artstation https://www.artstation.com/artwork/QLlkr
hope ya like.
Image from a 3d rendered animation of a garden. Software used - Maya 2016, Lumion 6, Sony Vegas. The inspiration for this video is based on one of my dreams that I dreamed few years back.
First in what I hope to maintain as a daily 1-2 hour sculpt series.
model
just doing material passes atm
http://polycount.com/discussion/comment/2495450
Xpost from my current thread: http://polycount.com/discussion/171766/personal-challenge-9-busts
Tyrande Whisperwind from WoW
Hey guys, I've spent the past 4 weeks working away on an anti gravity roadster design for the modo test drive challenge, so many bad ass designs. Come check them out
https://www.artstation.com/contests/the-foundry-s-test-drive-modo-mari-challenge/challenges/11/submissions?sorting=popular
http://polycount.com/discussion/173186/grommash-hellscream-wip-zbrush-hand-painted
did a dragon head (one hour) while waiting for students to arrive yesterday morning.
http://polycount.com/discussion/comment/2485993#Comment_2485993
Day two of #polybuttsdaily
Hi everyone!
I'd like to show my modelling reel.
I wouldn't really call this a reel though, since I haven't made many models yet, but please do check my amateur works.
I hope might as well get some input and advice. Anything is appreciated!
Cheers!