Here's some stuff from a PC game I'm working on that blends equal parts Metal Slug, Streets of Rage, and Abe's Oddyssey... as well as the IWW's "Little Red Songbook."
I've been trying my hand at pixel art lately, here's some random experiments I made in the past week or so. This was a first for me so I'd love to hear any observations you might have.
But i feel that your pirate walk cycle would really benefit from having more of a peg leg lopsided uneven walk cycle. Atm looks like a good cycle but just a normal walk.It would add so much more character to an all ready cool looking pirate guy!
But i feel that your pirate walk cycle would really benefit from having more of a peg leg lopsided uneven walk cycle. Atm looks like a good cycle but just a normal walk.It would add so much more character to an all ready cool looking pirate guy!
great work anyways.
It's an interesting point. I may get rid of it entirely as this guy is meant to be the main character, a peg-leg-gait may work better for a boss
First time trying any kind of real art. Judge as harshly as you want since this is my first time. Was trying to go for a bit of a morbid vibe. Not as much detail as I would have liked, but hey, I plan on getting better.
My brother-in-law has been doing this "game a month" deal for a while now and asked if I would be interested in helping him out this month. Obviously the goal was to make a zelda-esque dungeon game and making a tile set for that sounded like a fun challenge. This is an example layout I was using to test most of the pieces.
You can play the game here. The "deadline" for the game is March 1st, so there may still be some tweaks here and there. Eventually I'll post some character sprites too.
I guess it depends on what you're going for hawken. I think the right palete looks a lot more authentic to the some Zelda II era games but maybe the left one looks better in different environments.
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I hope you like it!
Some really great work in this thread by the way!
Here are some pixel art VFX I've been conjuring on my spare time
Kryzon, perhaps a bit unorthodox, I used 3dsMax to block out the basic look and motion and then built up the pixel art on top of that.
[ame]https://www.youtube.com/watch?v=W81cXeh_WGM[/ame]
Super early days on this project.
Ah cheers!
Here's some progress on the walk cycle @ 4x
a few characters for my 2D Fighting game project
Hawken this is looking great.
But i feel that your pirate walk cycle would really benefit from having more of a peg leg lopsided uneven walk cycle. Atm looks like a good cycle but just a normal walk.It would add so much more character to an all ready cool looking pirate guy!
great work anyways.
It's an interesting point. I may get rid of it entirely as this guy is meant to be the main character, a peg-leg-gait may work better for a boss
http://baldmessiah.blogspot.com/2015/02/insanity-incarnate.html
Have a battle loop animation cause this forum seems to like those!
You want to put some easing and follow through the arm motion.
Of course this is a lazy fix, and you would want to actually tweak the motion for the lower sprite count.
Here's a quick doodle of some bad guy ideas
(they seem happy to retweet muscular Orks in loincloths but not Sigourney in her underpants, interesting)
Xelioth - lovely stuff.
mrawolf - I need this game in my life ;-)
hawken - Ripley is spot on, I guess it's time for me to watch Alien again.
First scene of the intro animation (there are a few more scenes on the storyboard waiting to be done).
First time trying any kind of real art. Judge as harshly as you want since this is my first time. Was trying to go for a bit of a morbid vibe. Not as much detail as I would have liked, but hey, I plan on getting better.
My brother-in-law has been doing this "game a month" deal for a while now and asked if I would be interested in helping him out this month. Obviously the goal was to make a zelda-esque dungeon game and making a tile set for that sounded like a fun challenge. This is an example layout I was using to test most of the pieces.
You can play the game here. The "deadline" for the game is March 1st, so there may still be some tweaks here and there. Eventually I'll post some character sprites too.
Edit: Would love any critique directed to my Sketchbook Thread.
http://baldmessiah.blogspot.com/2015/02/insanity-incarnate.html
Have a battle loop animation cause this forum seems to like those![/QUOTE]
My first attempt at pixel art,
tried to pixel Undying from Dota 2, what do you guys think ?
inside of alias arms.
(all works on real NES... I imagine!)
Still running our Slain! kickstarter we met our goal tho!
https://www.kickstarter.com/projects/1348640000/slain
here are some weapon gifs
Iceswordaxe
BloodSword
Homage to those old tacky keygens
Congratulations dude. Been waiting for this for a while. Looks totally awesome!