Hi, I'm trying to work out how to uv and texture a race track in Max. I've built a simple track to experiment on (using line and sweep). I've been trying out the graphite modeling tools - I want the faces highlighted in light blue to be the road, the ones above to be mountains and the lower faces to be mountains too. All…
Hey, I am currently working on a F-Zero/Wipeout style game using Unity3D and i am in need of Artists and designers to help create vehicles and environments. For those unfamiliar with those games its a futuristic fast paced racing game involving hover 'jet' powered vehicles. My code is quite flexible and without going into…
Here's my Race Track Construction Kit in the Unity Asset Store, a set of modular race track pieces and furniture, enabling you to construct your own race course in minutes. Each track piece is 20m square and fully tileable, allowing them to be used in any combination. Most textures are 1024 wide (2 lower resolutions sets…
I'm modeling futuristic race tracks in 3ds max and having some difficulties with banked/curved sections. The track itself is flat, with some side walls that go up 25 degrees (this is the shape I've been using to loft or extrude to make the track). Problem is having a right turn that starts at 0 degrees and then banks to…
http://www.indiegogo.com/projects/modular-race-track-kit/x/2305754 The Modular Race Track Kit designed by and for game developers. It's designed from the ground up with mobile optimization in mind, so it can be used within mobile phone projects, tablet projects and or PC/Mac. The kit itself is completed, so there is no…
Hi, I am doing a car racing game (using Unity game engine for iOS), in which i am using 'Decal' shader (having 2 channels -- Base and Decal), to achieve an effect of skid marks on the race track. But what i am getting is that the skid marks are appearing all over the track instead of certain desirable sections of road.…
I am currently working on modelling a race track in Maya, which will then be imported into UDK. I was told about the CV Curve tool, which has made my track building process much easier, however I am having trouble getting the division of the track to be equal. What I am trying to do is build a straight track segment…
Hey I wanted to ask what is the best way to texture a racetrack? At the moment Im struggling to put skid marks and other track markings on the track with out using masks. How would this normally be done in a racing game? Its the same for the terrain. Would things like vertex colour blending be used or is just maps?…
Hi. I'm trying to make a track for a racing game in 3ds Max. First I modeled and textured a segment of the track: Then I duplicated it many times and attached it in a single mesh: And finally I created a spline with the shape of the track and added the modifier Path Deform to the mesh of the road and picked the spline. The…
We are looking for a 3D modeler to help update some existing racetracks for our mobile racing game Assoluto Racing. The work would be taking the base of an existing track and updating the assets, materials, and textures to fit with a new more modern real-time lighting focused PBR workflow. The engine is Unity and the…