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Problem texturing a track for racing games

arkaneXXI
polycounter lvl 10
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arkaneXXI polycounter lvl 10
Hi. I'm trying to make a track for a racing game in 3ds Max. First I modeled and textured a segment of the track:


Then I duplicated it many times and attached it in a single mesh:



And finally I created a spline with the shape of the track and added the modifier Path Deform to the mesh of the road and picked the spline.


The problem that the texture gets very distorted in the corners.


The only way I know to solve this is to make a new UV for every segment of the track and texture it. But I think there must be a better way. Besides, do you recommend me to make the track in segments with small textures or make all in a single mesh but with a big texture?

Thanks!

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