I wanted to ask what is the best way to texture a racetrack?
At the moment Im struggling to put skid marks and other track markings on the track with out using masks. How would this normally be done in a racing game? Its the same for the terrain. Would things like vertex colour blending be used or is just maps? Looking at games like flatout 2, using just maps to blend in all those details on the ground would need alot of maps.
I included this image as a example the tire marks i mean.
And this is my track so far.
Its early but the track issue has been bugging me.
Any input will be greatly appreciated.