i live in small country which is not in EU, in balkan , so its a different standard and living system. Its hard to spoeak of wages u know, its different.
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The modifier stack in 3ds Max doesn’t work exactly like a layering system, you don’t have an overall contribution amount control for each modifier. Some modifiers are highly sensitive to topology changes below them, and Edit Poly is one of those. It you change the vertex count below , an Edit Poly is going to freak out.…
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Bad translation of a good article. There are two types of systems, this article talks about the bad system but makes it seem like it is the only system.
Joopson and Benjammin thank you very much to both of you. I solved the problem. I combined the two (texture och translucency) nodes into one system. :)