Hello, I almost never post in Polycount but I have decided to give it a shot! I'm a hardsurface artist who has been doing 3D for a little over 3 years now using Blender and Maya, but recently, I'm slowly shifting towards character art and have started with the fundamentals of sculpting a human skull for understanding the…
I made another skull today. i also forgeot to mention that the first skull I posted here was created by following a skull tutorial. This one is made by me and my gather knowledge and reference of course. And something for entertainment... my first skull attempt about month ago. I had absolutely no skill in skull anatomy…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Hello
everyone! My name is Ilia (TeslaBerserk), and I'm a 3D character artist. I’ve
worked on hand-painted textures and 2D art in the past, and I’m
also a professional miniature painter, primarily focusing on
Warhammer 40k. I've
been a dedicated fan of the Warhammer universe for over 20 years, and
creating a servo-skull…
Hi all, haven't posted anything in a long time. (been lurking the forums for a while now though) I recently started up a personal project that I hope will improve my portfolio. This is the beginning of a full skeleton I'm planning to build , but I decided to try to bring this skull to completion because I felt I needed to…
To me, AAA / AAAA is primarily a marker of budget and production scale, not a guarantee of quality or depth. Skull and Bones feels more like an example of how a long, complex production combined with live-service constraints can erode systemic depth, even when a significant amount of resources has been invested.
Hey, this feels a bit like I'm spamming my crap a bit but I noticed another person doing something very similar to you on the forum asking for help and I recently made some resources on this. I'd give you generally the same advice I gave him, work large to small shapes. So in your case the obvious thing you could do is…
Hello Everyone! I sculpted this Tauntaun-inspired skull to help promote my current Kickstarter campaign 'Skull Wars'. The gist of the campaign is that I'm building 15 skulls that are inspired by the characters and creatures of Star Wars. From Yoda, all the way to Jar Jar, I've tried to keep it interesting. - This skull was…
Hi there, I'm looking for a little advice on learning to sculpt skulls - exercises to do, resources to learn from. I started the below block out initially trying to copy the workflow in the preview images to Andrew Cawrse's sculpting the skull from memory dvd. I was supposed to make it a generic skull based on average…