Here are a few of the fish and props I made for an iPhone game. (I posted one or two of these in the Low Poly thread but I didn't want to clutter it up with fish)
Just decompile the original fish, compile your model, rename it to the fish, put it together with the fish's skin file into the respective dota-directory with vpk-overwrite on and load tide into a game without items on his offhand/fish slot. Oh and obviously rig the model to the proper fish bones :)
A little fun stylized fish. Discover more: artstation.com/artwork/RyxwXy Subscribe & Follow: linktr.ee/yulia_belyaeva The concept is mine 😜 Software: ZBrush, Maya, Substance 3D Painter, Arnold Renderer, Character Creator 4 https://www.youtube.com/watch?v=85OTWsgRTtA&hd=1 https://www.youtube.com/watch?v=5Ju8P32iDfM&hd=1…
spark - like, the fish is really cool. and I was thinking a lantern would be really neat to hang as that could create some really cool lighting on the robot and your character... but maybe a little to cliche. so MAYBE! its a glowing fish that you can see through kinda? that way you get to incorporate a skeleton of some…
Haven't posted in a while, recently I wanted to learn how to animate a group/flock of fish in Unity. I ended up using shadergraph to animate the individual fish and created a script to control the group motion at run-time. The flock simulation is called Boids, and it was originally developed by Craig Reynolds. The code I…