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Fish Animation

polycounter lvl 11
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Leinad polycounter lvl 11
Haven't posted in a while, recently I wanted to learn how to animate a group/flock of fish in Unity.

I ended up using shadergraph to animate the individual fish and created a script to control the group motion at run-time.

The flock simulation is called Boids, and it was originally developed by Craig Reynolds. The code I wrote is relatively simple (has 3 main steps).

Separation:
1) Avoid colliding with other fish

Alignment:
2) keep average alignment of nearby fish

Cohesion:
3) move to the average position of nearby fish 


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