Hi all, Been encountering weird issue in Unity during light bakes as you can see from images below. Note this is showing in UV Charts of Unity and not the texture uv or lightmap uv. *There is no overlapping in lightmap UV, no inverted islands or out of 0-1 space. *Randomly happens on surfaces with rounded edges ( low / mid…
I heard a rumour this morning that local Isle of Man blues band Back Door Slam are at No2 in the US Billboard blues charts, outselling the likes of BB King. I can't confirm it since only the regular billboard chart is accessible without subscription. Any of you guys members? Any chance of a screenshot?
I made some PBR charts for internal use a few months back and they've now been released to the wild! Values courtesy of Quixel, Allegorithmic and internal data. You can grab both the Specular and Metallic variants of the charts as high res png and pdf files here:…
Hey I remember in the half life 2 art book they talked about using a facial expression chart to drive all the poses of the face. Does anybody know where I can find that expression chart or a different one which is good at communicating the emotion of the character. I tried a couple google searches and came up with cartoon…
Live Brief for the University of Hertfordshire. In partnership with and Playground Game - Microsoft Games Studio's The goal was to create a fruit cart under 10,000 Tris. The final tri count for the cart and fruit was 3,000 each and for the boxes was 1,984 tris. The fruit cart was created using Maya to model and Zbrush to…
hmm i think the bottom bottles look just unnatural... the spot of light they produce is huge compared to the sword... i dont think there should even be any spot visible... did you paint the light in or are those point lights? if lights i would drastically tone them down and icnrease the dropoff to get far mroe soft…
I made this cart as part of a collection of themed props to use in Second Life. The platform is limited to diffuse textures only, so all shading/highlighting must be baked onto the color texture. The cart is modeled in Maya, and textured entirely in Photoshop.Critiques on texturing/shading/model are encouraged and welcomed!
i remember seeing a pie chart with all the market shares of all the mmorpg's in the world. can someone please help me with this? thanks....a cookie will be waiting.