I made this cart as part of a collection of themed props to use in Second Life. The platform is limited to diffuse textures only, so all shading/highlighting must be baked onto the color texture. The cart is modeled in Maya, and textured entirely in Photoshop.Critiques on texturing/shading/model are encouraged and welcomed!
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Also your wood colour is very uniform as well. I would think about changing the colour of some of the beams to create some contrast. For example the beams on the sides seem to be getting lost, or change the bottom supporting beams just to mix it up a bit!
Looks nice though!
edit: The rust is a layer in photoshop, it wasn't actually baked in. I see how my doing that kind of made the metal pieces uniform. I'll give that some more attention as well.
Also... this is the first time I've posted to any online forum, so I'm really loving the feedback and suggestions. Thank you!
I've cooled down the rust a LOT in this version, building up from a black base with bluish highlights and working the rust layer in lightly. I've also toned down the rust stains quite a bit, and tried adding in some cooler tones as a wash, multiplied over the wood textures to try and pull out some of the shadows and lightly tint the darker areas.
I'm feeling pretty good about this so far, especially after looking back at the previous renders. This is with a full ambient flood, so any shadows are purely texture driven.
Here is another render as well as the wireframe and UV.
Great work!