Live Brief for the University of Hertfordshire. In partnership with and Playground Game - Microsoft Games Studio's
The goal was to create a fruit cart under 10,000 Tris. The final tri count for the cart and fruit was 3,000 each and for the boxes was 1,984 tris. The fruit cart was created using Maya to model and Zbrush to sculpt the high poly. I used Substance Designer and Marmoset Toolbag to bake my texture maps and Substance Painter for texturing.
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Mind sharing some wires and maybe texture count and UVs?