Best of luck ZacD! I worked in a call center for a year and a half so I know how ya feel. Now I'm 5 months away from graduating school so I need to finish (mostly texture) the 5-6 characters I have almost done modelled.
I'm one of the adventurers that went (very) south. I went in search of ZacD's massive cave. Which I found. And it is massive. But I found something far more impressive. The landscapes the biomes create is EPIC! Over every horizon its like..."WHOA!...awesome..." I ventured a little further south of Zac's cave and found The…
Zack is going to be joining Blizzard Entertainment shortly to work on the NextGen MMO team. You can see some of Zack's work below: http://www.zackfowler.com/ http://www.polycount.com/forum/showthread.php?t=76616 Welcome Zack! -Kenny
This is Tarpit Zac. I feel that the real strength of Zac's character design is in his animations so I tried to capture his animations in multiple poses to really illustrate the strengths of the skin. Below each render is the sketchfab model for complete viewing freedom. model This is Tarpit Zac's main form. model The…
My plan is to turn this Zac art I did into an actual skin. Oh man the attacks I'd love to be able to animate for this thing. Zac's found himself placed back in the lab in Zuan, however unable to contain Zac he breaks free of his cage and finds an experimental super suit. This suit unfortunately was not thoroughly tested…
First picture just got released. See it here Why else is excited? Zack Snyder's shaping up to be one of my favorite directors, and with Chris Nolan's involvement I'm sold.
Hey everyone. So I decided a while ago to enter the competition with Zac - a very interesting character who looks like a villian, but is in actual fact a hero. He looks a bit mean and rough...so I decided why not explore his childhood. After all, his scientist parents couldn't have had it easy having a son who was a blob.…