Ive been working in UE4 for a project the last few years but have now been jumping over to UE5 for some personal projects. What are the must-adapt-to workflows that have changed from UE4 to UE5 for environment artists? I know nanite/lumen, but Im talking about more workflow changes...are there any? I see some artists…
Hey guys, my university hasn't transitioned to UE4 yet and I need SpeedTree but all I can find is the UE3 demo and the UE4 full version. Does the UE4 full version of SpeedTree work with UE3?
I have a 5-year-old desktop pc. I just got a full-time job and looking to save up money for a new desktop pc by next year with the intention of using it for game dev (indie games using UE4 or UE5) and 3D environment art with UE4/UE5. I also use software like Quixel Megascans, Mixer, Substance Designer/Painter, Adobe…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Wasn't the entire POINT of Fortnite being UE4 because of how they reworked how the engine handles realtime changes better? such as the dynamic day and night cycle? the entire process of destroying a world and building new shit? I thought UE3 was rather, bad for such things, at least from what I experienced and saw.…
I was bringing in content from a Unreal 3 environment into a new enviro I'm creating in UE4. When I started to walk around and testing the level I realized how small a lot of my assets had looked. Mistake on my part not to read all the documentation on how UE4 scale has changed from what it was in UE3 1cm = 2uu to what it…
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
Hi guys. i am working on my graduation project, so i am using SP for the texturing. i switched the alpha blend shader, then played with the opacity for the helmet glass. everything is fine in SP, but when i import to UE4 ( UE4 PACKED ), the hole mesh become transparent once i switch the Blend Mode to Translucent. here is…