Hi guys.
i am working on my graduation project, so i am using SP for the texturing.
i switched the alpha blend shader, then played with the opacity for the helmet glass.
everything is fine in SP, but when i import to UE4 ( UE4 PACKED ), the hole mesh become transparent once i switch the Blend Mode to Translucent.
here is the steps i followed :
Export using the template UE4 Packed
Import all maps in UE4
untick sRGB for the Rough/Metall
swtich Blend Mode from Opaque to Translucent
Plugin the BaseColor ( RGB+A ) to the basecolor and the Opacity.
here's some screenshot
SP :
UE Material : HighRes :
http://i66.tinypic.com/mhsg1i.jpg
UE editor :
Thanks Forward
Replies
Anyways, in such cases usually its better to use an individual material for the transparent part.
well yes, i guess its better to put the transparent part in separated id then apply to it a specific material.
Thank you