hello there, i would be interested in private tutoring for a production pipeline between 3dmax ( simple asset a wall/door something like that with hardsurface --nothing fancy ) to substance painer --> to UE4 (but mainly the substance painter part is the one if have no experience with ) now for the question :i must do this…
hello.I have a question about substancepainter. i want to make floor with rock texture in height (or displacement) map. paint the texture and want to bake it from single channel height on mesh map to generate height map. i exported height map to see how it looked firstly which was just plane even i could see bamp and…
I'm new to Substance Painter. So I have this model which has mirrored uv's.I have this logo which I want to paint on my model so I'm using the stencilbut as soon as paint i'm getting symetry effect so can you turn this completely off? Or is this happening because of my mirrored uv's? or my brush settings? My stencil is…
Hello, I have created a metal tilling texture in Mixer. In SP I have created anotherbaked metal texture map. Is it possible to refine the metal look so the two texture match better?I'm now getting two different metal textures/pieces in my unreal scene. Hope it makes sence.Or would you need to tweak the Roughness settings…
Hello everyone, I finaly dared to share my work =) . I'm working on an old fireplace for a remake of my own environment on Unreal Engine 4. If you have any comment and/or advice, I will be happy to read them ! Tell me if you want to see more pictures. It's only screen shots for the moment, I will do the rendering when I…
https://www.youtube.com/watch?v=4xSgBImucLk&feature=youtu.be Hello everybody! Today i'm going to show you my working system through the ArtStation's Wild West Design Challenge. Hope you like it!
Share your opinions with me below the comments section! Important Links: Patreon: https://www.patreon.com/KaanTekin ArtStation:…
Hello! I am a 3D Artist from Malaysia. I have 2 years working experiences as a full time 3D Modeler. Currently work as a Freelancer. My strengths are: Characters and Props Modeling Texturing Xgen Hair and Fur Grooming My main softwares used: Modeling: Zbrush, Maya Texturing: Substance Painter, Photoshop Renderer: Arnold,…
Hi guys, I'm relatively new to texturing stuff and what not, but when I saw SP2 I thought I'd give it a try since it's able to give almost seamless overlap in textures and it also has a lot of generators that make your life easier and your workflow/texturing faster. But like always, there's a catch, since this program…
Hello people. I was working on a substance project for a long and I wanted to do the finishing touches today for the final renders. the save file has always been blank (A file that doesn't have an assigned program to run it if you click on the file to open it ) I always opened the project IN substance painter. But today I…
#wipwednesday Starting a new Environment showing a modular kit of a building texturing with trimsheets working with 3dsmax substancepainter unrealengine