Hi guys, I'm relatively new to texturing stuff and what not, but when I saw SP2 I thought I'd give it a try since it's able to give almost seamless overlap in textures and it also has a lot of generators that make your life easier and your workflow/texturing faster. But like always, there's a catch, since this program isn't the most hardware friendly software out there I've noticed my PC struggles a little bit with it, especially when the real time display resolution is set to 2k. So in that case, should I bump down my real time display resolution to 512 and when I think I'm done with texturing, I could scale the resolution back to 2k to see how it turned out and then export it at a much higher resolution like 4k? Or should I just switch to more traditional texturing in 2D softwares like Gimp or Photoshop?
I've got to admit something. I've never actually tried to switch to 2D UV map texturing in SP2, maybe that will increase the performance of my PC? Ohh yeah, and the things I need to texture are mostly hardsurface stuff like handgrenades, various small arms etc.
These are my specs:
AMD Radeon R9 270
AMD FX(tm)-8300 Eight-Core Processor 3.30 GHz
RAM 8GB DDR3
MotherBoard MB AM3+ 970, 2xPCIe/DDR3/SATA3/USB3.0/GLAN/7.1
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And I forgot to mention, it was actually my mistake it lagged so much in SP2. I've assigned to each separate model an idividual material instead of the same, that's why the program couldn't handle it. It's fixed now, but I'd lie If I'd say that I wouldn't mind having a 32-64 GB of RAM, DDR3 of course.