To get Blender more in sync with how Modo does UV selection, enable the UV Sync Selection button pictured here. Select a UV face and press the L key to select the shell in the UV Editor. .
miauu's Statistica offers you a lot more statistics information related to your current selection and entire scene. The statistics are separated to 4 sections which you can customize by turning on and off options in the Statistica user interface. * Selected object statistics * Name of the currently selected object or the…
funny i was just having some issues with game exporter and found this thread on first page from google search, so i'll update with solution to a similar problem but different reason: using export selection with the skeleton reference group selected works properly, but using the game exporter with same selection does not.…
This selects camera - actionMan.executeAction 0 "40247" -- Views: Select Viewport NodeandThis selects camera target - actionMan.executeAction 0 "40248" -- Views: Select Viewport Node Target How to select both at the same time?
If one wants to pack UV shells from the same object across multiple UDIM tiles, then one has to apply multiple materials to that one object and assign the corresponding faces to the materials. This is thankfully quite easy in Blender: * Select all objects and enter edit mode (make sure UV sync selection is on) * Roughly…
I have the following script that selects all the children of the selected object but only those with the namespace "*Control1" (shoulderControl1, fingerControl1 etc) // select all the children of the selected object select -hi ; // place all selected objects with a specific name into an array string $selected[ ] = `ls -sl…