Feng Zhu goes over some tips for realtime creature design in Episode 62 of his Design Cinema series Episode 62 is packed full of really good stuff, as usual. If you have ever wondered what it's like to sit on the shoulder of a world class designer while he does his thing you should watch this. If you have never heard of…
LATEST UPDATE: More pictures over at www.simonjonasson.com ORIGINAL THREAD: Yo polycount. Started working on an Rk 62 yesterday since it looked really cool and I couldn't find too many people that had done it in 3d for games. My first real gun so C&C is extremely appreciated! :) Here's the currect state of the HP (ofc…
Been forgetting to keep this post up to date for a while.. heres a turntable of the new texture, and also a short video of the beginning of my rigging progress for ce3 [ame=" https://www.youtube.com/watch?v=VSWFXXn4eWk"]Finnish Army RK-62 turntable - YouTube[/ame] [ame="https://www.youtube.com/watch?v=u-5ftXICZjY"]Finnish…
Hi, I and some friends of mine are developing a Finnish faction for Battlefield 2 mod: Project Reality, and we really need 3d models for Sako RK 95 and Valmet RK 62 assault rifles. Models need to be low(ish) poly, about 5k to 8.5k+ poly so the BF2 engine can handle them. Anyone interested? :) It'd be a great opportunity to…
Since Intel's NDA has lifted on the info of their core duo's, lots of info is spouting out. Anandtech's review is quite good. http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2795 Take note - the non-overclocked $315 Core Duo E6600 beats AMD's FX-62 chip. At $700 LESS, who the hell wouldn't want one? I'm an AMD fanboy…
Welcome, all! Time to kick off the next Monthly Environment & Prop Challenge for 2019! The big numero 62!! Shout out to @Nasser @PastyPict and @Zlivingston for your participation in the Voting Thread! +5 internet pts to each of you :) Remember if you don't finish in the time allotted, just keep plugging away and post when…
Alright even though this is a remake of one of my older weapons, I decided to make a new thread anyway since the old version was so shockingly horrible that i dont want anything to do with it anymore. If anyone is interested in reading the old thread which has some backstory as to which i made this gun in the first place,…
In case you skip the news page (like I tend to do) you should check our Feng Zhu's latest episode about realtime character design. http://www.polycount.com/2013/02/01/11731/
Hiyas! This is kinda my first real normal mapped work and and it was originally supposed to be in the FPS weapon comp, but I didn't feel like it was too boring and not good enough to compete... but I have to finish this into my portfolio so here goes. And yeah... and I'm a hopeless lurker with an inferiority complex also.…
From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…