After some thought I've been considering switching to using a laptop as my gaming / work station. Yes, I know desktops are vastly superior and have a longer life, but I would prefer to be more mobile. My current PC is something I built back in 2009 but has performed moderately well. So I have some questions: what kind of…
Hey Guys ! So I imported the whole city from max, and made a few arrangements inside Unity. I'm pretty new to this and this is the first Unity build / map I've done. The walking and jumping is toned down to a moderate speed. The city is hugely undone and there are different buildings and street elements pending to be…
this is a project i was working on freelance in autum of last year. the character was used as a trade show attraction, mocapped and synchronized by an actor in realtime to react as lifelike as possible to a moderator and the crowd. not exactly lowpoly stuff since it had to look sharp and detailed on some huge display.…
I've been trying to do some renders of my highpoly meshes recently. Obviously anything I make in the package (max) is going to be easily renderable. The Trick is when I have a heavily detailed mesh in Mudbox that I want to bring into max. I've experimented with breaking it down into chunks to get it into max- using the…
Hello. I make a python script for baking in Marmoset and have some questions. I will be very grateful if someone can help me to answer them. 1. When I'm trying to flip channels on normal map with getMap("Normals").flipY - nothing changes and getMap("Normals").flipZ - flips both channels - Y and Z. getMap("Normals").flipX -…