I started for myself textured models spider robot. I decided to make it in the style of Warhammer 40k. Just I want to say that the model is not mine and I have altered it, no free time and the desire to model. The model I have is for a long time, but his hands did not reach texturing :) How was sitting listening to music…
hello I need someone to make animations for this robot the animations wont involve the pill or the owl. the character is rigged using blender 2.59 download .blend this animation would be used in this DVD video [ame="https://www.youtube.com/watch?v=iT3RpNlfdbc"]Blender Game Engine Zero to hero : trailer 1 - YouTube[/ame]…
Development has started on Yoshimi Vs. Face Punching Robots (http://www.indiedb.com/games/yoshimi-vs-face-punching-robots), I'm pretty excited about it! As is typical of the stuff I do, it will be mostly cel-shaded. In association with The Raphy Report (student-run AV production LLC and tenants at the incubator) however,…
I like the style of the robot, it'll be fun to see how he develops, maybe bring his legs forward and bend them slightly. At a basic stance the feet should be somewhat in line with the shoulders. Watch for areas on an unwrap where the checker pattern isn't uniform, it should be a nice square tile. I see that mainly on the…
concerning the I, Robot movie with Will Smith. from my understanding StudioA had the rights to Asimov's books. StudioB wanted said rights but couldnt get them so made a screenplay derived from Asimov's works. StudioA lost the rights and StudioB picked up the rights and tacked I, Robot on as the title of their screenplay…
Hi. I've just finished modeling a mesh and rigged it to the UT3_Female biped that I got from the UDK site. I did a rough idle animation and imported to UDK. The first thing I noticed was that she looks like shes floating above the ground (the character is in a semi crouch position), when she straightens hers legs, rather…
So here's a kind of a big Art Dump from the last game I worked on at Funday Factory. It's called Spellbinders and it was a collaboration between Kiloo and Funday Factory. I did most of the character art alongside the extremely talented Bo Mathorne. We were a dynamic duo of artistic awesomeness! It was a great production to…
Hello polycount ! Long time no see :) my name is Mihnea Stoica and I am a 1st year student studying game art. The project I had to make this quarter was a short animation of a robot going up a hill and crossing from one cliff to another. Basically I had to come up with the idea of how will the robot cross the cliff and the…
I've got a weird joint on a robot to rig, a lookat constraint would be perfect but I only want it to rotate on one axis, is this possible? I've been trying for ages to no avail :/ . I've also tried playing with wire paramaters but it seems that if you wire to an ik'd bone, it doesnt register the objects rotation. any…
Hi everyone Haven't posted to the forum in awhile but I wanted to show some personal work I've been doing this past year. This is a robot character I did earlier in the year. I wanted to create a unique looking robot that had a lot of minute detail but had seen it's fair share of wear and tear. The hair is based from the…