I started for myself textured models spider robot. I decided to make it in the style of Warhammer 40k. Just I want to say that the model is not mine and I have altered it, no free time and the desire to model. The model I have is for a long time, but his hands did not reach texturing
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
How was sitting listening to music from
Unreal Tournament and suddenly remembered it. And now a little free time texturing it
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
So far, I started with a base chassis of the robot:
![1285669_orig.jpg](http://cgimg.s3.amazonaws.com/t/g99/580799/1285669_orig.jpg)
This dreadnought will be created under the Unity 5. Of course, as I will continue to create additional models (skull, stretching from human skin, etc.) for which the reference work are listed below:
![9e4f748c1c0750f7fdc6e7245912d163.jpg](http://s7.hostingkartinok.com/uploads/images/2015/06/9e4f748c1c0750f7fdc6e7245912d163.jpg)
The calculation is that it is a dreadnought artillery support
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
separately make glowing runes and star of chaos on the skull.
since you are only doing texturing/ material definition i would say really focus on that, im not really getting materials from your current progress. I would suggest a better lighting scene maybe even throw it in UE4 but that is just me.
but right now it feels like everything has the same spec.....if you cleared that up i feel it would add alot to the piece.
Looking forward to seeing more
New Decal:
Chaos is the only true answer!