Plus, let's imagine your imaginary "well designed and fun game with ugly female character". Demo is made, now we are shopping for a publisher. Do you honestly think that any of them would provide funding without asking she be hotted up? Or funded at all? Point taken, but it gets incredibly frustrating when you try to make…
I'd be tempted to try and remove the bevel line around the rim of your fins. If you're careful you could get a cleaner finish and lose a lot of polys. You might have to tinker with hardening the edges around those seams though to get a nice result if you wanted to use a normal map. You may want to trim down the poly count…
[ QUOTE ] ...when everyone is burned out on FF7. The hype just won't last that long. [/ QUOTE ] You see, FF7 is like a cult movie. People don't get burned out on it, they just play it for the rest of their lives. The hype will last for as long as they do. I mean the game is just 1 or 2 years shy of being a decade old.…
Hey guys, I'm making my first workshop submission, and it's a set for a hero. I'm planning to have fur, but how would one go about doing it? Should I just have a cylinder in place or something in the base model so I can bake the high-poly sculpt with fur onto the basemodel? Thanks
Hi everyone!I’m looking for someone who wants to practice 3D animation by recreating a short scene or video. This is a personal non-commercial request, just for fun and private use — not something I plan to publish or sell. If you’re interested in practicing or experimenting with animation, I can provide references and…
I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…
You're relying too much on the glitz and glamor of the rendering engine right now, this wouldn't look 1/10 as good in a game engine. Scale those effects down and just get a crappy standard lighting and rendering setup going and then you can really judge your textures at face value. For now I want to say your wood grain…
Hello Polycount. There is going to be a lot of "my firsts" here in this post so please bear with me. My first UT map! Decided to post my first "finished" iteration of a map that I've been working on. This started as a fun project and over time changed into something that I personally would like to pursue in the future. Am…
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
LOL hilarious. * Raptor Fun Fact #21 - If you tie a bow around a raptor's neck, it might cause Christmas. Spontaneously. * Raptor Fun Fact #12 - The raptor's natural prey are soft human babies, which are made out of meat. * Raptor Fun Fact #73 - The raptor's natural enemy is the gas-powered internal combustion off-road…