Hey guys,
I'm making my first workshop submission, and it's a set for a hero.
I'm planning to have fur, but how would one go about doing it?
Should I just have a cylinder in place or something in the base model so I can bake the high-poly sculpt with fur onto the basemodel?
Thanks
Replies
bump
Sorry, I meant the low-poly models when I referred to 'basemodels'.
I'm more asking how one technically creates low-poly fur, like Juggernaut's mane-type hair.
You could also add some spline/plane based fur but that is much more complicated and not really used in dota. I would not advise to use it unless you have years of experience in 3d modeling for games.