First and foremost, Toolbag is a fast and high quality GPU baker. Other bakers may have one or two features that you'll find in Toolbag, but overall Toolbag is most complete baking app on the market (though I am of course biased). Here are some notable features: * Real-time 3D bake previews. As you adjust bake settings you…
Hi I’ve recently learnt about Detail Normal maps and how they can be used to add tileable surface details. I should point out, in my case, that I want to use them for characters, for things like skin pores etc. The only thing I’m not sure about, and I haven’t been able to find any tutorials so far, is how you go about…
1. for most game modelers it easier to create a lowpoly model first, then duplicate it and create a high poly. don't be stingy with the high poly! you'll want that detail when you bake a normal map. 2. if by the top you mean the top rim, then its really up to you. of course the more geometry the better. but this all really…
Hello! I want to make cobblestone floors for my project, and to achieve a more detailed look, I thought to displace it. However, the base of the stones is pinched after the displacement. The map is done in the designer . Hope you can help me figure out the problem.
Wow. you didnt make it easy for yourself with that mesh. :p honestly, I would probably do a proper lowpoly for the bottom half in this case, and then just use something like decimation master for the top, and then stitch it together. I was bored so I even made an example.
Ghost Lake https://www.artstation.com/artwork/bg530G Ghost Lake is a project I have been working on in my personal time. My former lead at Mountaintop, Andy Kreutzer, told me to improve my Unreal Material Skills. I thought a fun challenge would be to create an Ice Material. Once I finished the Ice Material I tried to make…
Okay, I promise this is the last update. So why starting on my next project I just had to fix this small major error. There was no atmosphere on my Earth so I fixed that. Also, did I make my model renders to sharp? I'm just curious.
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…
Grounded: The making of The Last of Us on SonyPLaystations YouTube channel. I haven't watched all of it yet, but it's really interesting and I recommend watching it. [ame=" https://www.youtube.com/watch?v=yH5MgEbBOps"]Grounded: The Making of The Last of Us - YouTube[/ame]
So, this is the state of my first attempt at character modeling, which I've been fiddling with during my nights and weekends, so to speak. The goal here is to put together a nice basic male mesh that I can tweak and use in future projects. If you're interested, this is what I had to show about two weeks ago, when I was…