Hi guys! I am a new member to the Polycount community and am already blown away by how helpful this community can be. I would really appreciate any comments you guys have towards my reel and don't hold back! Thanks! https://vimeo.com/152950687
Hi there Polycount community, I'm doing a character based on the anatomy of BRINK the game. This might be a noob question but I want the opinion of the community on the low-poly character I know how to make it low poly but is it efficient that's where I'm a bit confused. Thanks for any help.
Hello, we are currently a non-profit game informant looking to expand our community. We, a group of four at the moment, are looking for an unpaid logo designer to help us grow, and attract new people to our community. If you are interested, please email: blugamesmedia@gmail.com
@sacboi There is an argument about PC being a much more intimate community. CGsociety had a crap community compared to this last time I was there. I actually get feedback here. Not there.
Hello there! Our community has been working through small freelance work and studio work individually for a long time, but now we've been focusing on making our own games with the skills we've been sharpening over the past few months. We're working on a Horror game that also has a sick twist of comedy in it. It will have a…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to people looking for a fun-loving…
Lead Concept Artist Tencent Boston is looking for a talented Lead Concept Artist to join our team of developers. The successful candidate will be responsible for rendering both environments and characters, and will collaborate with other artists and game designers to visualize art direction and game play concepts for…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
Anyone reading up on this? http://topsecret.acclaim.com/index.htm From what I can tell, Acclaim is making a racing MMO, using mostly community volunteers to get it done. Whichever individual from the community "shines" the most, will then get to be Director on an MMO of their own with full funding and garanteed publishing…
Hey everyone, I am new to the forums and would like to participate in the Dota workshop community. I am a concept artist with a bit of experience in the 3D world. Hopefully I can grow with all of you guys and girls. I started my Veng Sketch in 3D for the Polycount Community Chest Event #1.