Hi guys! I am a new member to the Polycount community and am already blown away by how helpful this community can be. I would really appreciate any comments you guys have towards my reel and don't hold back! Thanks!
Nice reel! and Its clearly that you have a demo reel for videogames :P What I got from a recruiter from the videogame industry is that your reel needs to have a walk cycles , attacks , Idle and deads. He told me that those were the pillars for a good demo reel for videogames. So I would put an attack and maybe a walk/run cycles of humanoids since you already have a creature in it.
Also in the description try to always put credit for the rigs used
now for the shots: - The jump is amazing! - The run from the sack is also good and funny haha love the cartoony side of it. - The jump feels a little bit floaty , it feels like the gravity is not working like intended. Also I don't feel that take off , the anticipation is not working ( timing wise because the poses are good) at the time he wants to jump he just takes off so slow for a jump. try to speed this part and slow him down at the peak of his translation Y. - I don't quite get the idea of the alien spaceship - Nice idle!! maybe for a portfolio point of view I would like to see his whole body. - Nice Dino walk cycle!! I would just play more with rotations since it seems that he is moving like a toy with just 1 rotation axis , try to use the other rotations too just a little bit to avoid this - Mery pls don't kill me :v
Hope it helps , those are just my opinion. Take what it helps to you the most !! Keep the good work coming and welcome again!
Thanks so much for the critique on my reel Arturow, I will be back with progress! Especially the advice for adding a run cycle and a death anim, I'm going to get right on it!
Replies
Nice reel! and Its clearly that you have a demo reel for videogames :P
What I got from a recruiter from the videogame industry is that your reel needs to have a walk cycles , attacks , Idle and deads. He told me that those were the pillars for a good demo reel for videogames. So I would put an attack and maybe a walk/run cycles of humanoids since you already have a creature in it.
Also in the description try to always put credit for the rigs used
now for the shots:
- The jump is amazing!
- The run from the sack is also good and funny haha love the cartoony side of it.
- The jump feels a little bit floaty , it feels like the gravity is not working like intended. Also I don't feel that take off , the anticipation is not working ( timing wise because the poses are good) at the time he wants to jump he just takes off so slow for a jump. try to speed this part and slow him down at the peak of his translation Y.
- I don't quite get the idea of the alien spaceship
- Nice idle!! maybe for a portfolio point of view I would like to see his whole body.
- Nice Dino walk cycle!! I would just play more with rotations since it seems that he is moving like a toy with just 1 rotation axis , try to use the other rotations too just a little bit to avoid this
- Mery pls don't kill me :v
Hope it helps , those are just my opinion. Take what it helps to you the most !!
Keep the good work coming and welcome again!