I was wondering if there was a way to increase or decrease the tiling ammount of a texture in 3DO. Programs like Crazybump and Knald do this and it is such a usefull feature to have.
still quite new to CE, i'm wondering how i export my asset and its always using a material i made for it? right now i have to assign the material every time i drop the object in the level? i'm sure its a simple fix but i just don't see it. appreciate any help. hope this makes sense.
Hi, When I export, I get this error: "no more virtual tiles Can Be Allocated" And only the specular and AO is created in 2048*2048. I have a HD7970 A i7-3820 3.6GHz And 24GB Ram I test different things in the options but nothing seems to change for this problem. Please help.
Made this in Legacy, but thought I'd show it as standard way to present finished pieces in Unity instead of pics. Battlelord Free hosting from Google! Who knew? Enjoy!
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…