still quite new to CE, i'm wondering how i export my asset and its always using a material i made for it? right now i have to assign the material every time i drop the object in the level? i'm sure its a simple fix but i just don't see it. appreciate any help.
hope this makes sense.
Replies
just be sure when exporting from max to
- create the material with the exporter
- name the material in max with the relative path of the material from your max file
- assign the material and then export the cgf
example: if your save your stuff in say GameSDK/Objects/Yourlevel/ you'll have these files
object.max
object.cgf
material.mat
in the max file the name of the material or multisub material should be "GameSDK/Objects/Yourlevel/ material.mat"
look up the introduction to ce3 by Simons Fuchs for more accurate info and probably even a better explaination