That's sort of what I'm working on actually. Mind you, the models are not final, hence the "rough whitebox" aspect of it. But the scene is what I've conceptualized and would love one day to finish as something in Unreal (including animations, visual effects, etc.). One nice bit of feedback I got recently from someone at…
Hi my name is Nidal and I am Environment/Props/Texture artist. Recently I finished a fulltime work(contract) for differents games and I am looking for some freelance work or a other fulltime work(contract). I am based on Marseille but I am able to relocate for a fulltime work. I have 1 year of experience in video game…
Hello, Infinitesimals is a Sci-fi indie game. An overview video of the project can be found here: https://www.youtube.com/watch?v=NAjObbYnFYo And the polycount devlog: http://polycount.com/discussion/139627/project-infinitesimals-an-indie-game-art-development-log/p8 I'm looking for an 3D artist to help me out with the…
Hello, We're looking for freelance artists to complete our team. - Concept/sketches - Characters/creatures - Riggers - Animators - Props/Environment - Hard/Organic surface - Vehicles artists - Textures artists We need only veteran and killer artists who have strong experience and great skills in his own domain. We work…
Hey all! I am a long ways away from having my portfolio updated, but wanted to start a thread showcasing some of the many props and assets I did for Transformers: War for Cybertron. I've still got a lot of High Poly to showcase as well, which I will try to get up before too long. My responsibilities were mainly focused on…
Hey, I've run into an issue with applying a large texture to a small object. While my source texture has clearly legible text, and exports into a clear and easy to look at dds, once applied in the engine, I get rasterized low rez soup. Basically it looks like it's using a texture 1/16th the size of the original. While I…
Hi everyone, my name is Simon and im a 3D Environment/Texture/Prop Artist. Right now im looking for : * Remote work * Freelance * Part time employment I can speak French and English, both fluent. My skills and portfolio: Portfolio : https://www.artstation.com/droswing SKILLS : * * * * * * * SOFTS : * * * * * * * * * * * My…
Stylized/painterly props time! So far for these, my pipeline has been to sculpt, then use the AO bake as a reference for the color texture and create two final materials, one diffuse-only and one with the whole normal-spec-gloss-etc. mix. Most of my inspiration so far has been leaning towards Carbine and Blizzard's work,…
Hello all, My name is Dylan, I'm a character artist available for freelance and contract work. I've worked in the local games industry for several years now, and have experience creating high resolution models in Zbrush, retopologizing/UV's in Maya, texturing and rendering in both realistic PBR pipelines with Substance…
It's tough because so many props are mundane/common objects. But that AC unit reminds me of the one pedro did a high poly of. Also that dumpster is familiar as well but I think I saw it on your site before. More what I am trying to say I usually remember people and their portfolios by something slightly more unique or…