Hey, I've run into an issue with applying a large texture to a small object. While my source texture has clearly legible text, and exports into a clear and easy to look at dds, once applied in the engine, I get rasterized low rez soup. Basically it looks like it's using a texture 1/16th the size of the original. While I admit thats a pretty handy self-adjustment, while the prop I have is small, it's also a gun sight, so will remain at very prominent and close position to the camera. I applied the same texture to a meter cube solid I made, and the texture was just fine, but when the only thing is the red-dot sight, I get the bit of banding pixel salad. Is there any way to suppress the engine's inclination to help me by halving the texture size several times for my own good? I'd like the close-up gun scope to not be the worst looking thing in the scene. Any advice on this would be GREAT. Many thanks, and I'll do my best to pay it forward.
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Additionally, while it is a first-person perspective, the model being used is still the same as the 3rd person prop. Much more of an ARMA or virtual reality style of using it, rather than a designated COD "You are now aiming" model swap. So, I do hope that just proximity to the camera might help, but worry since there isn't an actual first person mode to be in.