Hello all, My name is Dylan, I'm a character artist available for freelance and contract work.
I've worked in the local games industry for several years now, and have experience creating high resolution models in Zbrush, retopologizing/UV's in Maya, texturing and rendering in both realistic PBR pipelines with Substance painter, and stylized hand painted, or low poly aesthetics with 3D Coat.
I also have skills in real time lighting, rigging and skinning characters for pose and creating materials in substance designer.
I focus on character art, but I also have have experience creating modular environment assets, props and weapons for games.
I am a full time freelancer and have a flexible schedule.
You can see my full portfolio at
You can reach me at:
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You can find more renders, breakdowns, and a marmoset view on my Artstation.
You can see the sketchfab viewer with animations, and more renders on my Artstation